final BasicParameter xAngle = new BasicParameter("XANG", 0.9);
final BasicParameter yAngle = new BasicParameter("YANG", 0.3);
final BasicParameter zAngle = new BasicParameter("ZANG", 0.3);
-
+
final BasicParameter hueScale = new BasicParameter("HUE", 0.3);
public Swim(GLucose glucose) {
addModulator(rotation).trigger();
addModulator(yPos).trigger();
-
}
int beat = 0;
float prevRamp = 0;
- void run(int deltaMs) {
+ void run(double deltaMs) {
// Sync to the beat
float ramp = (float)lx.tempo.ramp();
float v1 = sin_x > y_in_range ? (100 + 100*(y_in_range - sin_x)) : 0;
float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.)*.3 + abs(p.y-model.yMax/2)*.9 + abs(p.z - model.zMax/2.))) % 360;
- colors[p.index] = color(hue_color, 70, v1);
+ colors[p.index] = lx.hsb(hue_color, 70, v1);
}
}
}
/**
* The idea here is to do another sin wave pattern, but with less rotation and more of a breathing / heartbeat affect with spheres above / below the wave.
- * TODO
- */
-class Breathe extends SCPattern {
+ * This is not done.
+ */
+class Balance extends SCPattern {
+
+ final BasicParameter hueScale = new BasicParameter("Hue", 0.4);
+
+ class Sphere {
+ float x, y, z;
+ }
+
+
+ // Projection stuff
+ private final Projection projection;
+
+ SinLFO sphere1Z = new SinLFO(0, 0, 15323);
+ SinLFO sphere2Z = new SinLFO(0, 0, 8323);
+ SinLFO rotationX = new SinLFO(-PI/32, PI/32, 9000);
+ SinLFO rotationY = new SinLFO(-PI/16, PI/16, 7000);
+ SinLFO rotationZ = new SinLFO(-PI/16, PI/16, 11000);
+ SawLFO phaseLFO = new SawLFO(0, 2 * PI, 5000 - 4500 * 0.5);
+ final BasicParameter phaseParam = new BasicParameter("Spd", 0.5);
+ final BasicParameter crazyParam = new BasicParameter("Crzy", 0.2);
- final BasicParameter hueScale = new BasicParameter("HUE", 0.3);
- public Breathe(GLucose glucose) {
+ private final Sphere[] spheres;
+ private final float centerX, centerY, centerZ, modelHeight, modelWidth, modelDepth;
+ SinLFO heightMod = new SinLFO(0.8, 1.9, 17298);
+
+ public Balance(GLucose glucose) {
super(glucose);
+ projection = new Projection(model);
+
addParameter(hueScale);
+ addParameter(phaseParam);
+ addParameter(crazyParam);
+
+ spheres = new Sphere[2];
+ centerX = (model.xMax + model.xMin) / 2;
+ centerY = (model.yMax + model.yMin) / 2;
+ centerZ = (model.zMax + model.zMin) / 2;
+ modelHeight = model.yMax - model.yMin;
+ modelWidth = model.xMax - model.xMin;
+ modelDepth = model.zMax - model.zMin;
+
+ spheres[0] = new Sphere();
+ spheres[0].x = 1*modelWidth/2 + model.xMin;
+ spheres[0].y = centerY + 20;
+ spheres[0].z = centerZ;
+
+ spheres[1] = new Sphere();
+ spheres[1].x = model.xMin;
+ spheres[1].y = centerY - 20;
+ spheres[1].z = centerZ;
+
+ addModulator(rotationX).trigger();
+ addModulator(rotationY).trigger();
+ addModulator(rotationZ).trigger();
+
+
+ addModulator(sphere1Z).trigger();
+ addModulator(sphere2Z).trigger();
+ addModulator(phaseLFO).trigger();
+
+ addModulator(heightMod).trigger();
}
+ public void onParameterChanged(LXParameter parameter) {
+ if (parameter == phaseParam) {
+ phaseLFO.setDuration(5000 - 4500 * parameter.getValuef());
+ }
+ }
int beat = 0;
float prevRamp = 0;
- void run(int deltaMs) {
+ void run(double deltaMs) {
// Sync to the beat
float ramp = (float)lx.tempo.ramp();
beat = (beat + 1) % 4;
}
prevRamp = ramp;
- float phase = (beat+ramp) / 2.0 * 2 * PI;
+ float phase = phaseLFO.getValuef();
- float model_height = model.yMax - model.yMin;
- float model_width = model.xMax - model.xMin;
- for (Point p : model.points) {
- float x_percentage = (p.x - model.xMin)/model_width;
+ float crazy_factor = crazyParam.getValuef() / 0.2;
+ projection.reset(model)
+ .rotate(rotationZ.getValuef() * crazy_factor, 0, 1, 0)
+ .rotate(rotationX.getValuef() * crazy_factor, 0, 0, 1)
+ .rotate(rotationY.getValuef() * crazy_factor, 0, 1, 0);
- // Multiply by 1.4 to shrink the size of the sin wave to be less than the height of the truck.
- float y_in_range = 1.4 * (2*p.y - model.yMax - model.yMin) / model_height;
- // xcxc add back phase
- float sin_x = sin(phase + 2 * PI * x_percentage);
+ for (Coord p : projection) {
+ float x_percentage = (p.x - model.xMin)/modelWidth;
+
+ float y_in_range = heightMod.getValuef() * (2*p.y - model.yMax - model.yMin) / modelHeight;
+ float sin_x = sin(PI / 2 + phase + 2 * PI * x_percentage);
// Color fade near the top of the sin wave
- float v1 = sin_x > y_in_range ? (100 + 100*(y_in_range - sin_x)) : 0;
+ float v1 = max(0, 100 * (1 - 4*abs(sin_x - y_in_range)));
+
+ float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.) + abs(p.y-model.yMax/2)*.2 + abs(p.z - model.zMax/2.)*.5)) % 360;
+ color c = lx.hsb(hue_color, 80, v1);
+
+ // Now draw the spheres
+ for (Sphere s : spheres) {
+ float phase_x = (s.x - phase / (2 * PI) * modelWidth) % modelWidth;
+ float x_dist = LXUtils.wrapdistf(p.x, phase_x, modelWidth);
- float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.)*.6 + abs(p.y-model.yMax/2)*.9 + abs(p.z - model.zMax/2.))) % 360;
- colors[p.index] = color(hue_color, 70, v1);
+ float sphere_z = (s == spheres[0]) ? (s.z + sphere1Z.getValuef()) : (s.z - sphere2Z.getValuef());
+
+
+ float d = sqrt(pow(x_dist, 2) + pow(p.y - s.y, 2) + pow(p.z - sphere_z, 2));
+
+ float distance_from_beat = (beat % 2 == 1) ? 1 - ramp : ramp;
+
+ min(ramp, 1-ramp);
+
+ float r = 40 - pow(distance_from_beat, 0.75) * 20;
+
+ float distance_value = max(0, 1 - max(0, d - r) / 10);
+ float beat_value = 1.0;
+
+ float value = min(beat_value, distance_value);
+
+ float sphere_color = (lx.getBaseHuef() - (1 - hueScale.getValuef()) * d/r * 45) % 360;
+
+ c = blendColor(c, lx.hsb((sphere_color + 270) % 360, 60, min(1, value) * 100), ADD);
+ }
+ colors[p.index] = c;
}
}
}
-
-