private boolean isRising = false;
private BasicParameter sz = new BasicParameter("SIZE", 0.5);
- private BasicParameter beatAmount = new BasicParameter("BEAT", 0.1);
+ private BasicParameter beatAmount = new BasicParameter("BEAT", 0);
Pulley(GLucose glucose) {
super(glucose);
int i = 0;
for (Accelerator g : gravity) {
if (isRising) {
- g.setSpeed(random(40, 50), 0).start();
+ g.setSpeed(random(20, 33), 0).start();
} else {
g.setVelocity(0).setAcceleration(-420);
delays[i].setDuration(random(0, 500)).trigger();
if (reset.click()) {
trigger();
}
- int j = 0;
- for (Click d : delays) {
- if (d.click()) {
- gravity[j].start();
- d.stop();
- }
- ++j;
- }
-
- for (Accelerator g : gravity) {
- if (isRising) {
- if (g.getValuef() > model.yMax) {
- g.stop();
- } else if (g.getValuef() > model.yMax*.55) {
- if (g.getVelocityf() > 10) {
- g.setAcceleration(-16);
- } else {
- g.setAcceleration(0);
- }
+ if (isRising) {
+ // Fucking A, had to comment this all out because of that bizarre
+ // Processing bug where some simple loop takes an absurd amount of
+ // time, must be some pre-processor bug
+// for (Accelerator g : gravity) {
+// if (g.getValuef() > model.yMax) {
+// g.stop();
+// } else if (g.getValuef() > model.yMax*.55) {
+// if (g.getVelocityf() > 10) {
+// g.setAcceleration(-16);
+// } else {
+// g.setAcceleration(0);
+// }
+// }
+// }
+ } else {
+ int j = 0;
+ for (Click d : delays) {
+ if (d.click()) {
+ gravity[j].start();
+ d.stop();
}
- } else {
+ ++j;
+ }
+ for (Accelerator g : gravity) {
if (g.getValuef() < 0) {
g.setValue(-g.getValuef());
g.setVelocity(-g.getVelocityf() * random(0.74, 0.84));
}
float falloff = 100. / (3 + sz.getValuef() * 36 + fPos * beatAmount.getValuef()*48);
for (Point p : model.points) {
- int g = (int) constrain((p.x - model.xMin) * NUM_DIVISIONS / (model.xMax - model.xMin), 0, NUM_DIVISIONS-1);
+ int gi = (int) constrain((p.x - model.xMin) * NUM_DIVISIONS / (model.xMax - model.xMin), 0, NUM_DIVISIONS-1);
colors[p.index] = lx.hsb(
(lx.getBaseHuef() + abs(p.x - model.cx)*.8 + p.y*.4) % 360,
constrain(130 - p.y*.8, 0, 100),
- max(0, 100 - abs(p.y - gravity[g].getValuef())*falloff)
+ max(0, 100 - abs(p.y - gravity[gi].getValuef())*falloff)
);
}
}