New ViolinWave pattern to play with for Paramount show
[SugarCubes.git] / SugarCubes.pde
index 4a941436e6b280c45416a44556d90bdeb330683b..0f5ca26c08a6c07597df45d2f822d8e72329c2f4 100644 (file)
  * If you're an artist, create a new tab in the Processing environment with
  * your name. Implement your classes there, and add them to the list below.
  */ 
-LXPattern gplay;
 
 LXPattern[] patterns(GLucose glucose) {
   return new LXPattern[] {
     
-    
-    
-    // DMK
-        
     // Slee
+    new ViolinWave(glucose),
+    new BouncyBalls(glucose),
     new Swarm(glucose),
-    //new ScreenScrape(glucose),
     new SpaceTime(glucose),
     new ShiftingPlane(glucose),
     new AskewPlanes(glucose),
@@ -48,7 +44,7 @@ LXPattern[] patterns(GLucose glucose) {
 
     // DanH
     new Noise(glucose),
-    gplay=new Play(glucose), // XXX do this properly
+    new Play(glucose),
     new Pong(glucose),
 
     // Alex G
@@ -78,12 +74,14 @@ LXPattern[] patterns(GLucose glucose) {
     new TimSpheres(glucose),
 
     // Ben
-    //new Sandbox(glucose),
+    // new Sandbox(glucose),
     new TowerParams(glucose),
     new DriveableCrossSections(glucose),
     new GranimTestPattern2(glucose),
-     //JR
+    
+    //JR
     new Gimbal(glucose),
+    
     // Sam
     new JazzRainbow(glucose),
     
@@ -91,7 +89,6 @@ LXPattern[] patterns(GLucose glucose) {
     new TelevisionStatic(glucose),
     new AbstractPainting(glucose),
     new Spirality(glucose),
-    
 
     // Basic test patterns for reference, not art    
     new TestCubePattern(glucose),
@@ -112,17 +109,29 @@ LXPattern[] patterns(GLucose glucose) {
 LXTransition[] transitions(GLucose glucose) {
   return new LXTransition[] {
     new DissolveTransition(lx),
+    new AddTransition(glucose),
+    new MultiplyTransition(glucose),
+    new OverlayTransition(glucose),
+    new DodgeTransition(glucose),
     new SwipeTransition(glucose),
     new FadeTransition(lx),
+//  new SubtractTransition(glucose),   // similar to multiply - dh
+//  new BurnTransition(glucose),               // similar to multiply - dh
+//  new ScreenTransition(glucose),             // same as add -dh
+//  new SoftLightTransition(glucose),  // same as overlay -dh
   };
 }
 
+// Handles to globally triggerable effects 
+BoomEffect     EFF_boom;
+FlashEffect EFF_flash;
+
 LXEffect[] effects(GLucose glucose) {
   return new LXEffect[] {
-    new FlashEffect(lx),
-    new BoomEffect(glucose),
-    //new DesaturationEffect(lx),
-    //new ColorFuckerEffect(glucose),
-    new DualBlender(glucose),
+    EFF_flash  = new FlashEffect(lx),
+    EFF_boom   = new BoomEffect(glucose),
+    new BlurEffect(glucose),
+    new DesaturationEffect(lx),
+    new ColorFuckerEffect(glucose),
   };
 }