return new LXPattern[] {
// Slee
+ new Flitters(glucose),
new Swarm(glucose),
new SpaceTime(glucose),
new ShiftingPlane(glucose),
return new LXEffect[] {
new FlashEffect(lx),
new BoomEffect(glucose),
+ new BlurEffect(glucose),
new DesaturationEffect(lx),
new ColorFuckerEffect(glucose),
};