Use a scrolllist for output
[SugarCubes.git] / SugarCubes.pde
index c80a4da38fd826b5ff3616cf98f742e93691d060..21bd8ac3d648823c76b0752b235a28968b70d165 100644 (file)
  * If you're an artist, create a new tab in the Processing environment with
  * your name. Implement your classes there, and add them to the list below.
  */ 
-
 LXPattern[] patterns(GLucose glucose) {
   return new LXPattern[] {
-        
+    
     // Slee
     new Swarm(glucose),
     new SpaceTime(glucose),
@@ -40,9 +40,10 @@ LXPattern[] patterns(GLucose glucose) {
     new CubeEQ(glucose).setEligible(false),
     new PianoKeyPattern(glucose).setEligible(false),
 
-    // Dan
-    new Pong(glucose),
+    // DanH
     new Noise(glucose),
+    new Play(glucose),
+    new Pong(glucose),
 
     // Alex G
     new SineSphere(glucose),
@@ -71,11 +72,14 @@ LXPattern[] patterns(GLucose glucose) {
     new TimSpheres(glucose),
 
     // Ben
-    //new Sandbox(glucose),
+    // new Sandbox(glucose),
     new TowerParams(glucose),
     new DriveableCrossSections(glucose),
     new GranimTestPattern2(glucose),
-     
+    
+    //JR
+    new Gimbal(glucose),
+    
     // Sam
     new JazzRainbow(glucose),
     
@@ -83,7 +87,7 @@ LXPattern[] patterns(GLucose glucose) {
     new TelevisionStatic(glucose),
     new AbstractPainting(glucose),
     new Spirality(glucose),
-    
+
     // Basic test patterns for reference, not art    
     new TestCubePattern(glucose),
     new TestTowerPattern(glucose),
@@ -103,6 +107,14 @@ LXPattern[] patterns(GLucose glucose) {
 LXTransition[] transitions(GLucose glucose) {
   return new LXTransition[] {
     new DissolveTransition(lx),
+    new MultiplyTransition(glucose),
+    new ScreenTransition(glucose),
+    new BurnTransition(glucose),
+    new DodgeTransition(glucose),
+    new OverlayTransition(glucose),
+    new AddTransition(glucose),
+    new SubtractTransition(glucose),
+    new SoftLightTransition(glucose),
     new SwipeTransition(glucose),
     new FadeTransition(lx),
   };
@@ -116,4 +128,3 @@ LXEffect[] effects(GLucose glucose) {
     new ColorFuckerEffect(glucose),
   };
 }
-