new AskewPlanes(glucose),
new Swarm(glucose),
new SpaceTime(glucose),
+ new Pong(glucose),
+ new Noise(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
new CubeEQ(glucose),
new PianoKeyPattern(glucose),
+ new WarmPlasma(glucose),
+ // new FireTest(glucose),
+ // new SineSphere(glucose),
// Basic test patterns for reference, not art
-// new TestCubePattern(glucose),
-// new TestHuePattern(glucose),
+ new TestCubePattern(glucose),
+ new TestHuePattern(glucose),
+ new TestProjectionPattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
// new TestZPattern(glucose),
-// new TestProjectionPattern(glucose),
};
}