LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
+
+ // Slee
new ShiftingPlane(glucose),
new AskewPlanes(glucose),
new Swarm(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
- new CubeEQ(glucose),
- new PianoKeyPattern(glucose),
- new WarmPlasma(glucose),
- new FireTest(glucose),
+
+ new Traktor(glucose).setEligible(false),
+ new BassPod(glucose).setEligible(false),
+ new CubeEQ(glucose).setEligible(false),
+ new PianoKeyPattern(glucose).setEligible(false),
+
+ // Dan
+ new Pong(glucose),
+ new Noise(glucose),
+
+ // Shaheen
+ new HelixPattern(glucose).setEligible(false),
+
+ // Toby
+ new GlitchPlasma(glucose),
+ new FireEffect(glucose).setEligible(false),
+ new StripBounce(glucose),
+ new SoundRain(glucose).setEligible(false),
+ new SoundSpikes(glucose).setEligible(false),
+ new FaceSync(glucose),
+
+ // Jack
+ new Swim(glucose),
+ new Breathe(glucose),
+
+ new TimPlanes(glucose),
+ new TimPinwheels(glucose),
+ new TimRaindrops(glucose),
+ new TimCubes(glucose),
+ // new TimTrace(glucose),
+ new TimSpheres(glucose),
+
+ // Ben
+ new DriveableCrossSections(glucose),
+ new GranimTestPattern2(glucose),
+
+ // Sam
+ new JazzRainbow(glucose),
// Basic test patterns for reference, not art
-// new TestCubePattern(glucose),
-// new TestHuePattern(glucose),
-// new TestXPattern(glucose),
-// new TestYPattern(glucose),
-// new TestZPattern(glucose),
-// new TestProjectionPattern(glucose),
+ new TestCubePattern(glucose),
+ new TestTowerPattern(glucose),
+ new TestProjectionPattern(glucose),
+ new TestStripPattern(glucose),
+ // new TestHuePattern(glucose),
+ // new TestXPattern(glucose),
+ // new TestYPattern(glucose),
+ // new TestZPattern(glucose),
};
}