* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
+LXPattern gplay;
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
-
- new ShiftingPlane(glucose),
- new AskewPlanes(glucose),
+
+ new Gimbal(glucose),
+
+ // DMK
+
+ // Slee
new Swarm(glucose),
+ //new ScreenScrape(glucose),
new SpaceTime(glucose),
- new HelixPattern(glucose).setEligible(false),
- new Pong(glucose),
- new Noise(glucose),
+ new ShiftingPlane(glucose),
+ new AskewPlanes(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
+
+ new Traktor(glucose).setEligible(false),
+ new BassPod(glucose).setEligible(false),
new CubeEQ(glucose).setEligible(false),
new PianoKeyPattern(glucose).setEligible(false),
+
+ // DanH
+ new Noise(glucose),
+ gplay=new Play(glucose), // XXX do this properly
+ new Pong(glucose),
+
+ // Alex G
+ new SineSphere(glucose),
+
+ // Shaheen
+ new HelixPattern(glucose).setEligible(false),
+
+ // Toby
new GlitchPlasma(glucose),
new FireEffect(glucose).setEligible(false),
new StripBounce(glucose),
// Jack
new Swim(glucose),
- new Breathe(glucose),
+ new Balance(glucose),
+ // Tim
new TimPlanes(glucose),
new TimPinwheels(glucose),
new TimRaindrops(glucose),
new TestTowerPattern(glucose),
new TestProjectionPattern(glucose),
new TestStripPattern(glucose),
+ new TestBassMapping(glucose),
+ new TestFloorMapping(glucose),
+ new TestSpeakerMapping(glucose),
// new TestHuePattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
return new LXEffect[] {
new FlashEffect(lx),
new BoomEffect(glucose),
- new DesaturationEffect(lx),
+ //new DesaturationEffect(lx),
+ //new ColorFuckerEffect(glucose),
+ new DualBlender(glucose),
};
}
-