This is the working branch from my desktop, that drives the cubes well with no bugs...
[SugarCubes.git] / SugarCubes.pde
index 0f7be33856f3416c18d78c6b561d16e1af7cf7e8..472285283397867711152f1d6d1a4946dfea190e 100644 (file)
  * If you're an artist, create a new tab in the Processing environment with
  * your name. Implement your classes there, and add them to the list below.
  */ 
+LXPattern gplay;
 
 LXPattern[] patterns(GLucose glucose) {
   return new LXPattern[] {
     
-    new ShiftingPlane(glucose),
-    new AskewPlanes(glucose),
+    new Gimbal(glucose),
+    
+    // DMK
+        
+    // Slee
     new Swarm(glucose),
+    //new ScreenScrape(glucose),
     new SpaceTime(glucose),
-    new Pong(glucose),
-    new Noise(glucose),
+    new ShiftingPlane(glucose),
+    new AskewPlanes(glucose),
     new Blinders(glucose),
     new CrossSections(glucose),
     new Psychedelia(glucose),
-    new CubeEQ(glucose),
-    new PianoKeyPattern(glucose),
+    
+    new Traktor(glucose).setEligible(false),
+    new BassPod(glucose).setEligible(false),
+    new CubeEQ(glucose).setEligible(false),
+    new PianoKeyPattern(glucose).setEligible(false),
+
+    // DanH
+    new Noise(glucose),
+    gplay=new Play(glucose), // XXX do this properly
+    new Pong(glucose),
+
+    // Alex G
+    new SineSphere(glucose),
+
+    // Shaheen
+    new HelixPattern(glucose).setEligible(false),
+    
+    // Toby
     new GlitchPlasma(glucose),
-    new FireEffect(glucose),
+    new FireEffect(glucose).setEligible(false),
     new StripBounce(glucose),
-    new SoundRain(glucose),
-    new SoundSpikes(glucose),
+    new SoundRain(glucose).setEligible(false),
+    new SoundSpikes(glucose).setEligible(false),
     new FaceSync(glucose),
 
+    // Jack
+    new Swim(glucose),
+    new Balance(glucose),
 
+    // Tim
     new TimPlanes(glucose),
     new TimPinwheels(glucose),
     new TimRaindrops(glucose),
     new TimCubes(glucose),
-    //new TimTrace(glucose),
+    // new TimTrace(glucose),
     new TimSpheres(glucose),
 
-    //Ben
+    // Ben
     new DriveableCrossSections(glucose),
     new GranimTestPattern2(glucose),
-
+     
+    // Sam
+    new JazzRainbow(glucose),
+    
     // Basic test patterns for reference, not art    
     new TestCubePattern(glucose),
     new TestTowerPattern(glucose),
     new TestProjectionPattern(glucose),
+    new TestStripPattern(glucose),
+    new TestBassMapping(glucose),
+    new TestFloorMapping(glucose),
+    new TestSpeakerMapping(glucose),    
     // new TestHuePattern(glucose),
     // new TestXPattern(glucose),
     // new TestYPattern(glucose),
     // new TestZPattern(glucose),
 
-    //slow for now, relegated to the bottom until faster!
-    new HelixPattern(glucose),
   };
 }
 
@@ -82,7 +112,8 @@ LXEffect[] effects(GLucose glucose) {
   return new LXEffect[] {
     new FlashEffect(lx),
     new BoomEffect(glucose),
-    new DesaturationEffect(lx),
+    //new DesaturationEffect(lx),
+    //new ColorFuckerEffect(glucose),
+    new DualBlender(glucose),
   };
 }
-