This is the working branch from my desktop, that drives the cubes well with no bugs...
[SugarCubes.git] / SugarCubes.pde
index 8428367fd1e209e9bf78489f8fb8b24a9f55ca63..472285283397867711152f1d6d1a4946dfea190e 100644 (file)
  * If you're an artist, create a new tab in the Processing environment with
  * your name. Implement your classes there, and add them to the list below.
  */ 
+LXPattern gplay;
 
 LXPattern[] patterns(GLucose glucose) {
   return new LXPattern[] {
-    new SpaceTime(glucose),
+    
+    new Gimbal(glucose),
+    
+    // DMK
+        
+    // Slee
     new Swarm(glucose),
-    new CubeEQ(glucose),
+    //new ScreenScrape(glucose),
+    new SpaceTime(glucose),
+    new ShiftingPlane(glucose),
+    new AskewPlanes(glucose),
+    new Blinders(glucose),
+    new CrossSections(glucose),
+    new Psychedelia(glucose),
+    
+    new Traktor(glucose).setEligible(false),
+    new BassPod(glucose).setEligible(false),
+    new CubeEQ(glucose).setEligible(false),
+    new PianoKeyPattern(glucose).setEligible(false),
+
+    // DanH
+    new Noise(glucose),
+    gplay=new Play(glucose), // XXX do this properly
+    new Pong(glucose),
+
+    // Alex G
+    new SineSphere(glucose),
+
+    // Shaheen
+    new HelixPattern(glucose).setEligible(false),
     
-    // Basic test patterns for reference, not art
-//    new TestHuePattern(glucose),
-//    new TestXPattern(glucose),
-//    new TestYPattern(glucose),
-//    new TestZPattern(glucose),
+    // Toby
+    new GlitchPlasma(glucose),
+    new FireEffect(glucose).setEligible(false),
+    new StripBounce(glucose),
+    new SoundRain(glucose).setEligible(false),
+    new SoundSpikes(glucose).setEligible(false),
+    new FaceSync(glucose),
+
+    // Jack
+    new Swim(glucose),
+    new Balance(glucose),
+
+    // Tim
+    new TimPlanes(glucose),
+    new TimPinwheels(glucose),
+    new TimRaindrops(glucose),
+    new TimCubes(glucose),
+    // new TimTrace(glucose),
+    new TimSpheres(glucose),
+
+    // Ben
+    new DriveableCrossSections(glucose),
+    new GranimTestPattern2(glucose),
+     
+    // Sam
+    new JazzRainbow(glucose),
+    
+    // Basic test patterns for reference, not art    
+    new TestCubePattern(glucose),
+    new TestTowerPattern(glucose),
+    new TestProjectionPattern(glucose),
+    new TestStripPattern(glucose),
+    new TestBassMapping(glucose),
+    new TestFloorMapping(glucose),
+    new TestSpeakerMapping(glucose),    
+    // new TestHuePattern(glucose),
+    // new TestXPattern(glucose),
+    // new TestYPattern(glucose),
+    // new TestZPattern(glucose),
+
   };
 }
 
 LXTransition[] transitions(GLucose glucose) {
   return new LXTransition[] {
-    new DissolveTransition(lx).setDuration(3000),
+    new DissolveTransition(lx),
     new SwipeTransition(glucose),
-    new FadeTransition(lx).setDuration(2000),
+    new FadeTransition(lx),
   };
 }
 
 LXEffect[] effects(GLucose glucose) {
   return new LXEffect[] {
     new FlashEffect(lx),
-    new DesaturationEffect(lx),
+    new BoomEffect(glucose),
+    //new DesaturationEffect(lx),
+    //new ColorFuckerEffect(glucose),
+    new DualBlender(glucose),
   };
 }
-