new AskewPlanes(glucose),
new Swarm(glucose),
new SpaceTime(glucose),
+ new Pong(glucose),
+ new Noise(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
new CubeEQ(glucose),
new PianoKeyPattern(glucose),
+ new WarmPlasma(glucose),
+ //new FireTest(glucose),
+ new SineSphere(glucose),
- // Basic test patterns for reference, not art
+ // Basic test patterns for reference, not art
+// new TestCubePattern(glucose),
// new TestHuePattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
// new TestZPattern(glucose),
+// new TestProjectionPattern(glucose),
+
};
}