Add some documentation and cleanup of mapping code
[SugarCubes.git] / SugarCubes.pde
index e0e7014c1f7970d8a25d89d5f898e05e6f77bb12..67c230d3f718de16c55b0b9e26fb371033f56f0a 100644 (file)
 
 LXPattern[] patterns(GLucose glucose) {
   return new LXPattern[] {
-    new Breathe(glucose),
 
     new ShiftingPlane(glucose),
     new AskewPlanes(glucose),
     new Swarm(glucose),
     new SpaceTime(glucose),
+    new HelixPattern(glucose).setEligible(false),
     new Pong(glucose),
     new Noise(glucose),
     new Blinders(glucose),
     new CrossSections(glucose),
     new Psychedelia(glucose),
-    new CubeEQ(glucose),
-    new PianoKeyPattern(glucose),
+    new CubeEQ(glucose).setEligible(false),
+    new PianoKeyPattern(glucose).setEligible(false),
     new GlitchPlasma(glucose),
-    new FireEffect(glucose),
+    new FireEffect(glucose).setEligible(false),
     new StripBounce(glucose),
-    new SoundRain(glucose),
-    new SoundSpikes(glucose),
+    new SoundRain(glucose).setEligible(false),
+    new SoundSpikes(glucose).setEligible(false),
     new FaceSync(glucose),
 
     // Jack
     new Swim(glucose),
-   
+    new Breathe(glucose),
 
     new TimPlanes(glucose),
     new TimPinwheels(glucose),
     new TimRaindrops(glucose),
     new TimCubes(glucose),
-    //new TimTrace(glucose),
+    // new TimTrace(glucose),
     new TimSpheres(glucose),
 
-    //Ben
+    // Ben
     new DriveableCrossSections(glucose),
     new GranimTestPattern2(glucose),
-    
-    //Sam
+     
+    // Sam
     new JazzRainbow(glucose),
-
+    
     // Basic test patterns for reference, not art    
     new TestCubePattern(glucose),
     new TestTowerPattern(glucose),
     new TestProjectionPattern(glucose),
+    new TestStripPattern(glucose),
     // new TestHuePattern(glucose),
     // new TestXPattern(glucose),
     // new TestYPattern(glucose),
     // new TestZPattern(glucose),
 
-    //slow for now, relegated to the bottom until faster!
-    new HelixPattern(glucose),
   };
 }