* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
+
+// TODO(mcslee): get rid of this global, make engine support two decks
+LXPattern gplay;
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
- new GranimTestPattern2(glucose),
- new GranimTestPattern(glucose),
- new Sandbox(glucose),
- new HelixPattern(glucose),
- new ShiftingPlane(glucose),
- new AskewPlanes(glucose),
+
+ // Slee
new Swarm(glucose),
new SpaceTime(glucose),
- new Pong(glucose),
- new Noise(glucose),
+ new ShiftingPlane(glucose),
+ new AskewPlanes(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
- new CubeEQ(glucose),
- new PianoKeyPattern(glucose),
+
+ new Traktor(glucose).setEligible(false),
+ new BassPod(glucose).setEligible(false),
+ new CubeEQ(glucose).setEligible(false),
+ new PianoKeyPattern(glucose).setEligible(false),
+
+ // DanH
+ new Noise(glucose),
+ gplay = new Play(glucose), // XXX do this properly
+ new Pong(glucose),
+
+ // Alex G
+ new SineSphere(glucose),
+
+ // Shaheen
+ new HelixPattern(glucose).setEligible(false),
+
+ // Toby
new GlitchPlasma(glucose),
- new FireEffect(glucose),
+ new FireEffect(glucose).setEligible(false),
new StripBounce(glucose),
- new SoundRain(glucose),
- new SoundSpikes(glucose),
+ new SoundRain(glucose).setEligible(false),
+ new SoundSpikes(glucose).setEligible(false),
new FaceSync(glucose),
+
+ // Jack
+ new Swim(glucose),
+ new Balance(glucose),
+
+ // Tim
+ new TimPlanes(glucose),
+ new TimPinwheels(glucose),
+ new TimRaindrops(glucose),
+ new TimCubes(glucose),
+ // new TimTrace(glucose),
+ new TimSpheres(glucose),
+
+ // Ben
+ // new Sandbox(glucose),
+ new TowerParams(glucose),
+ new DriveableCrossSections(glucose),
+ new GranimTestPattern2(glucose),
+
+ //JR
+ new Gimbal(glucose),
+
+ // Sam
+ new JazzRainbow(glucose),
+ // Arjun
+ new TelevisionStatic(glucose),
+ new AbstractPainting(glucose),
+ new Spirality(glucose),
+
// Basic test patterns for reference, not art
new TestCubePattern(glucose),
new TestTowerPattern(glucose),
new TestProjectionPattern(glucose),
+ new TestStripPattern(glucose),
+ new TestBassMapping(glucose),
+ new TestFloorMapping(glucose),
+ new TestSpeakerMapping(glucose),
// new TestHuePattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
LXTransition[] transitions(GLucose glucose) {
return new LXTransition[] {
new DissolveTransition(lx),
+ new MaskTransition(glucose),
new SwipeTransition(glucose),
new FadeTransition(lx),
};
return new LXEffect[] {
new FlashEffect(lx),
new BoomEffect(glucose),
- new DesaturationEffect(lx),
+ new DualBlender(glucose),
+ // new DesaturationEffect(lx),
+ new ColorFuckerEffect(glucose),
};
}
-