* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
+
+// TODO(mcslee): get rid of this global, make engine support two decks
LXPattern gplay;
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
- new Gimbal(glucose),
-
- // DMK
-
// Slee
new Swarm(glucose),
- //new ScreenScrape(glucose),
new SpaceTime(glucose),
new ShiftingPlane(glucose),
new AskewPlanes(glucose),
// DanH
new Noise(glucose),
- gplay=new Play(glucose), // XXX do this properly
+ gplay = new Play(glucose), // XXX do this properly
new Pong(glucose),
// Alex G
new TimSpheres(glucose),
// Ben
- //new Sandbox(glucose),
+ // new Sandbox(glucose),
new TowerParams(glucose),
new DriveableCrossSections(glucose),
new GranimTestPattern2(glucose),
-
+
+ //JR
+ new Gimbal(glucose),
+
// Sam
new JazzRainbow(glucose),
new TelevisionStatic(glucose),
new AbstractPainting(glucose),
new Spirality(glucose),
-
+
// Basic test patterns for reference, not art
new TestCubePattern(glucose),
new TestTowerPattern(glucose),
LXTransition[] transitions(GLucose glucose) {
return new LXTransition[] {
new DissolveTransition(lx),
+ new MaskTransition(glucose),
new SwipeTransition(glucose),
new FadeTransition(lx),
};
return new LXEffect[] {
new FlashEffect(lx),
new BoomEffect(glucose),
- //new DesaturationEffect(lx),
- //new ColorFuckerEffect(glucose),
new DualBlender(glucose),
+ // new DesaturationEffect(lx),
+ new ColorFuckerEffect(glucose),
};
}