* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
+
+// TODO(mcslee): get rid of this global, make engine support two decks
+LXPattern gplay;
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
new CubeEQ(glucose).setEligible(false),
new PianoKeyPattern(glucose).setEligible(false),
- // Dan
- new Pong(glucose),
+ // DanH
new Noise(glucose),
+ gplay = new Play(glucose), // XXX do this properly
+ new Pong(glucose),
+
+ // Alex G
+ new SineSphere(glucose),
// Shaheen
new HelixPattern(glucose).setEligible(false),
new TimSpheres(glucose),
// Ben
+ // new Sandbox(glucose),
+ new TowerParams(glucose),
new DriveableCrossSections(glucose),
new GranimTestPattern2(glucose),
-
+
+ //JR
+ new Gimbal(glucose),
+
// Sam
new JazzRainbow(glucose),
+ // Arjun
+ new TelevisionStatic(glucose),
+ new AbstractPainting(glucose),
+ new Spirality(glucose),
+
// Basic test patterns for reference, not art
new TestCubePattern(glucose),
new TestTowerPattern(glucose),
new TestProjectionPattern(glucose),
new TestStripPattern(glucose),
+ new TestBassMapping(glucose),
+ new TestFloorMapping(glucose),
+ new TestSpeakerMapping(glucose),
// new TestHuePattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
return new LXEffect[] {
new FlashEffect(lx),
new BoomEffect(glucose),
- new DesaturationEffect(lx),
+ // new DesaturationEffect(lx),
+ // new ColorFuckerEffect(glucose),
+ new DualBlender(glucose),
};
}
-