* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
-LXPattern gplay;
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
+
- new Gimbal(glucose),
-
- // DMK
-
// Slee
+ // new MidiMusic(glucose),
+ new Pulley(glucose),
new Swarm(glucose),
- //new ScreenScrape(glucose),
+ new ViolinWave(glucose),
+ new BouncyBalls(glucose),
new SpaceTime(glucose),
new ShiftingPlane(glucose),
new AskewPlanes(glucose),
// DanH
new Noise(glucose),
- gplay=new Play(glucose), // XXX do this properly
- new Pong(glucose),
+ new Play (glucose),
+ new Pong (glucose),
+ new Worms(glucose),
// Alex G
- new SineSphere(glucose),
+ new SineSphere(glucose),
+// new CubeCurl(glucose),
// Shaheen
new HelixPattern(glucose).setEligible(false),
new TimSpheres(glucose),
// Ben
+ // new Sandbox(glucose),
+ new TowerParams(glucose),
new DriveableCrossSections(glucose),
new GranimTestPattern2(glucose),
-
+
+ //JR
+ new Gimbal(glucose),
+
// Sam
new JazzRainbow(glucose),
+ // Arjun
+ new TelevisionStatic(glucose),
+ new AbstractPainting(glucose),
+ new Spirality(glucose),
+
// Basic test patterns for reference, not art
new TestCubePattern(glucose),
new TestTowerPattern(glucose),
new TestBassMapping(glucose),
new TestFloorMapping(glucose),
new TestSpeakerMapping(glucose),
+ new TestPerformancePattern(glucose),
// new TestHuePattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
LXTransition[] transitions(GLucose glucose) {
return new LXTransition[] {
new DissolveTransition(lx),
+ new AddTransition(glucose),
+ new MultiplyTransition(glucose),
+ new OverlayTransition(glucose),
+ new DodgeTransition(glucose),
new SwipeTransition(glucose),
new FadeTransition(lx),
+// new SubtractTransition(glucose), // similar to multiply - dh
+// new BurnTransition(glucose), // similar to multiply - dh
+// new ScreenTransition(glucose), // same as add -dh
+// new SoftLightTransition(glucose), // same as overlay -dh
};
}
+// Handles to globally triggerable effects
+BoomEffect EFF_boom;
+FlashEffect EFF_flash;
+ColorFuckerEffect EFF_colorFucker;
+BlurEffect EFF_blur;
+QuantizeEffect EFF_quantize;
+
LXEffect[] effects(GLucose glucose) {
return new LXEffect[] {
- new FlashEffect(lx),
- new BoomEffect(glucose),
- //new DesaturationEffect(lx),
- //new ColorFuckerEffect(glucose),
- new DualBlender(glucose),
+ EFF_flash = new FlashEffect(lx),
+ EFF_boom = new BoomEffect(glucose),
+ (EFF_blur = new BlurEffect(glucose)).enable(),
+ (EFF_quantize = new QuantizeEffect(glucose)).enable(),
+ (EFF_colorFucker = new ColorFuckerEffect(glucose)).enable(),
};
}