Two APCs with deck focus and presets lights work on each
[SugarCubes.git] / SugarCubes.pde
index 2156bad83a925de5a7dbdcba9c6123e7585970ad..9faf3ec45d2babd96a24089d549e86c370d96a90 100644 (file)
  * If you're an artist, create a new tab in the Processing environment with
  * your name. Implement your classes there, and add them to the list below.
  */ 
+
 LXPattern[] patterns(GLucose glucose) {
   return new LXPattern[] {
+
     
     // Slee
-    new Flitters(glucose),
+    // new MidiMusic(glucose),
+    new Pulley(glucose),
     new Swarm(glucose),
+    new ViolinWave(glucose),
+    new BouncyBalls(glucose),
     new SpaceTime(glucose),
     new ShiftingPlane(glucose),
     new AskewPlanes(glucose),
@@ -43,11 +47,13 @@ LXPattern[] patterns(GLucose glucose) {
 
     // DanH
     new Noise(glucose),
-    new Play(glucose),
-    new Pong(glucose),
+    new Play (glucose),
+    new Pong (glucose),
+    new Worms(glucose),
 
     // Alex G
-    new SineSphere(glucose),
+     new SineSphere(glucose),
+//     new CubeCurl(glucose),
 
     // Shaheen
     new HelixPattern(glucose).setEligible(false),
@@ -97,6 +103,7 @@ LXPattern[] patterns(GLucose glucose) {
     new TestBassMapping(glucose),
     new TestFloorMapping(glucose),
     new TestSpeakerMapping(glucose),    
+    new TestPerformancePattern(glucose),
     // new TestHuePattern(glucose),
     // new TestXPattern(glucose),
     // new TestYPattern(glucose),
@@ -108,25 +115,32 @@ LXPattern[] patterns(GLucose glucose) {
 LXTransition[] transitions(GLucose glucose) {
   return new LXTransition[] {
     new DissolveTransition(lx),
+    new AddTransition(glucose),
     new MultiplyTransition(glucose),
-    new ScreenTransition(glucose),
-    new BurnTransition(glucose),
-    new DodgeTransition(glucose),
     new OverlayTransition(glucose),
-    new AddTransition(glucose),
-    new SubtractTransition(glucose),
-    new SoftLightTransition(glucose),
+    new DodgeTransition(glucose),
     new SwipeTransition(glucose),
     new FadeTransition(lx),
+//  new SubtractTransition(glucose),   // similar to multiply - dh
+//  new BurnTransition(glucose),               // similar to multiply - dh
+//  new ScreenTransition(glucose),             // same as add -dh
+//  new SoftLightTransition(glucose),  // same as overlay -dh
   };
 }
 
+// Handles to globally triggerable effects 
+BoomEffect EFF_boom;
+FlashEffect EFF_flash;
+ColorFuckerEffect EFF_colorFucker;
+BlurEffect EFF_blur;
+QuantizeEffect EFF_quantize;
+
 LXEffect[] effects(GLucose glucose) {
   return new LXEffect[] {
-    new FlashEffect(lx),
-    new BoomEffect(glucose),
-    new BlurEffect(glucose),
-    new DesaturationEffect(lx),
-    new ColorFuckerEffect(glucose),
+    EFF_flash = new FlashEffect(lx),
+    EFF_boom = new BoomEffect(glucose),
+    (EFF_blur = new BlurEffect(glucose)).enable(),
+    (EFF_quantize = new QuantizeEffect(glucose)).enable(),
+    (EFF_colorFucker =  new ColorFuckerEffect(glucose)).enable(),
   };
 }