new AskewPlanes(glucose),
new Swarm(glucose),
new SpaceTime(glucose),
+ new Pong(glucose),
+ new Noise(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
new CubeEQ(glucose),
new PianoKeyPattern(glucose),
+ new WarmPlasma(glucose),
+ // new FireTest(glucose),
+ // new SineSphere(glucose),
// Basic test patterns for reference, not art
new TestCubePattern(glucose),
-// new TestHuePattern(glucose),
-// new TestXPattern(glucose),
- new TestYPattern(glucose),
-// new TestZPattern(glucose),
-// new TestProjectionPattern(glucose),
+ new TestTowerPattern(glucose),
+ new TestProjectionPattern(glucose),
+ // new TestHuePattern(glucose),
+ // new TestXPattern(glucose),
+ // new TestYPattern(glucose),
+ // new TestZPattern(glucose),
};
}