// Slee
- // new MidiMusic(glucose),
+ new Cathedrals(glucose),
+ new MidiMusic(glucose),
new Pulley(glucose),
new Swarm(glucose),
new ViolinWave(glucose),
new Worms(glucose),
// Alex G
- new SineSphere(glucose),
+ new SineSphere(glucose),
+// new CubeCurl(glucose),
// Shaheen
new HelixPattern(glucose).setEligible(false),
new TestBassMapping(glucose),
new TestFloorMapping(glucose),
new TestSpeakerMapping(glucose),
+ new TestPerformancePattern(glucose),
// new TestHuePattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
}
// Handles to globally triggerable effects
-BoomEffect EFF_boom;
-FlashEffect EFF_flash;
-
-LXEffect[] effects(GLucose glucose) {
- return new LXEffect[] {
- EFF_flash = new FlashEffect(lx),
- EFF_boom = new BoomEffect(glucose),
- new BlurEffect(glucose),
- new DesaturationEffect(lx),
- new ColorFuckerEffect(glucose),
- };
+class Effects {
+ FlashEffect flash = new FlashEffect(lx);
+ BoomEffect boom = new BoomEffect(glucose);
+ BlurEffect blur = new BlurEffect(glucose);
+ QuantizeEffect quantize = new QuantizeEffect(glucose);
+ ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
+
+ Effects() {
+ blur.enable();
+ quantize.enable();
+ colorFucker.enable();
+ }
}
+