new mappings for Friday sep 20 video shoot
[SugarCubes.git] / SugarCubes.pde
index 637f7c65e483b48adc649267e83438b78d20d8c9..d5892485e36658485b948be433512458c14d9868 100644 (file)
  * If you're an artist, create a new tab in the Processing environment with
  * your name. Implement your classes there, and add them to the list below.
  */ 
-
 LXPattern[] patterns(GLucose glucose) {
   return new LXPattern[] {
-        
+    
     // Slee
     new Swarm(glucose),
     new SpaceTime(glucose),
@@ -40,9 +40,10 @@ LXPattern[] patterns(GLucose glucose) {
     new CubeEQ(glucose).setEligible(false),
     new PianoKeyPattern(glucose).setEligible(false),
 
-    // Dan
-    new Pong(glucose),
+    // DanH
     new Noise(glucose),
+    new Play(glucose),
+    new Pong(glucose),
 
     // Alex G
     new SineSphere(glucose),
@@ -71,12 +72,22 @@ LXPattern[] patterns(GLucose glucose) {
     new TimSpheres(glucose),
 
     // Ben
+    // new Sandbox(glucose),
+    new TowerParams(glucose),
     new DriveableCrossSections(glucose),
     new GranimTestPattern2(glucose),
-     
+    
+    //JR
+    new Gimbal(glucose),
+    
     // Sam
     new JazzRainbow(glucose),
     
+    // Arjun
+    new TelevisionStatic(glucose),
+    new AbstractPainting(glucose),
+    new Spirality(glucose),
+
     // Basic test patterns for reference, not art    
     new TestCubePattern(glucose),
     new TestTowerPattern(glucose),
@@ -96,6 +107,14 @@ LXPattern[] patterns(GLucose glucose) {
 LXTransition[] transitions(GLucose glucose) {
   return new LXTransition[] {
     new DissolveTransition(lx),
+    new MultiplyTransition(glucose),
+    new ScreenTransition(glucose),
+    new BurnTransition(glucose),
+    new DodgeTransition(glucose),
+    new OverlayTransition(glucose),
+    new AddTransition(glucose),
+    new SubtractTransition(glucose),
+    new SoftLightTransition(glucose),
     new SwipeTransition(glucose),
     new FadeTransition(lx),
   };
@@ -105,7 +124,8 @@ LXEffect[] effects(GLucose glucose) {
   return new LXEffect[] {
     new FlashEffect(lx),
     new BoomEffect(glucose),
+    new BlurEffect(glucose),
     new DesaturationEffect(lx),
+    new ColorFuckerEffect(glucose),
   };
 }
-