The BassBox is now in the model, and pushed to the real car location
[SugarCubes.git] / SugarCubes.pde
index 1af65b01e93997966fa974f1e649e4556ab24e49..db214149f599b5a0718c5dce458d3183909b6b97 100644 (file)
@@ -29,22 +29,47 @@ LXPattern[] patterns(GLucose glucose) {
     new AskewPlanes(glucose),
     new Swarm(glucose),
     new SpaceTime(glucose),
+    new HelixPattern(glucose),
+    new Pong(glucose),
+    new Noise(glucose),
     new Blinders(glucose),
     new CrossSections(glucose),
     new Psychedelia(glucose),
     new CubeEQ(glucose),
     new PianoKeyPattern(glucose),
-    new WarmPlasma(glucose),
-    new FireTest(glucose),
+    new GlitchPlasma(glucose),
+    new FireEffect(glucose),
+    new StripBounce(glucose),
+    new SoundRain(glucose),
+    new SoundSpikes(glucose),
+    new FaceSync(glucose),
+
+
+    new TimPlanes(glucose),
+    new TimPinwheels(glucose),
+    new TimRaindrops(glucose),
+    new TimCubes(glucose),
+    //new TimTrace(glucose),
+    new TimSpheres(glucose),
+
+    //Ben
+    new DriveableCrossSections(glucose),
+    new GranimTestPattern2(glucose),
     
+    //Sam
+    new JazzRainbow(glucose),
+
     // Basic test patterns for reference, not art    
     new TestCubePattern(glucose),
-    new TestHuePattern(glucose),
+    new TestTowerPattern(glucose),
     new TestProjectionPattern(glucose),
-//    new TestXPattern(glucose),
-//    new TestYPattern(glucose),
-//    new TestZPattern(glucose),
+    // new TestHuePattern(glucose),
+    // new TestXPattern(glucose),
+    // new TestYPattern(glucose),
+    // new TestZPattern(glucose),
 
+    //slow for now, relegated to the bottom until faster!
+    new HelixPattern(glucose),
   };
 }