LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
+ new Breathe(glucose),
+
new ShiftingPlane(glucose),
new AskewPlanes(glucose),
new Swarm(glucose),
new SpaceTime(glucose),
+ new Pong(glucose),
+ new Noise(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
new CubeEQ(glucose),
new PianoKeyPattern(glucose),
+ new GlitchPlasma(glucose),
+ new FireEffect(glucose),
+ new StripBounce(glucose),
+ new SoundRain(glucose),
+ new SoundSpikes(glucose),
+ new FaceSync(glucose),
+
+ // Jack
+ new Swim(glucose),
+
+
+ new TimPlanes(glucose),
+ new TimPinwheels(glucose),
+ new TimRaindrops(glucose),
+ new TimCubes(glucose),
+ //new TimTrace(glucose),
+ new TimSpheres(glucose),
+
+ //Ben
+ new DriveableCrossSections(glucose),
+ new GranimTestPattern2(glucose),
+ //Sam
+ new JazzRainbow(glucose),
+
// Basic test patterns for reference, not art
new TestCubePattern(glucose),
- new TestHuePattern(glucose),
+ new TestTowerPattern(glucose),
new TestProjectionPattern(glucose),
-// new TestXPattern(glucose),
-// new TestYPattern(glucose),
-// new TestZPattern(glucose),
+ // new TestHuePattern(glucose),
+ // new TestXPattern(glucose),
+ // new TestYPattern(glucose),
+ // new TestZPattern(glucose),
+ //slow for now, relegated to the bottom until faster!
+ new HelixPattern(glucose),
};
}