* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
-
+
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
- // Slee
+ // Slee
+ new Flitters(glucose),
new Swarm(glucose),
new SpaceTime(glucose),
new ShiftingPlane(glucose),
new CubeEQ(glucose).setEligible(false),
new PianoKeyPattern(glucose).setEligible(false),
- // DanH
+ // DanH
new Noise(glucose),
new Play(glucose),
new Pong(glucose),
};
}
+// Handles to globally triggerable effects
+BoomEffect EFF_boom;
+FlashEffect EFF_flash;
+
LXEffect[] effects(GLucose glucose) {
return new LXEffect[] {
- new FlashEffect(lx),
- new BoomEffect(glucose),
+ EFF_flash = new FlashEffect(lx),
+ EFF_boom = new BoomEffect(glucose),
+ new BlurEffect(glucose),
new DesaturationEffect(lx),
new ColorFuckerEffect(glucose),
};