spheres[1].radius = 50;
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
// Access the core master hue via this method call
float hv = hueParameter.getValuef();
float lfoValue = lfo.getValuef();
}
// returns TRUE when this should die
- boolean age(int ms) {
- p.add(v, ms / 1000.0);
+ boolean age(double ms) {
+ p.add(v, (float) (ms / 1000.0));
return this.p.y < (0 - this.radius);
}
}
raindrops = new LinkedList<Raindrop>();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
leftoverMs += deltaMs;
while (leftoverMs > msPerRaindrop) {
leftoverMs -= msPerRaindrop;
}
// returns TRUE if this should die
- boolean age(int ms) {
+ boolean age(double ms) {
if (!hasPeaked) {
- value = value + (ms / 1000.0f * ((attackParameter.getValuef() + 0.01) * 5));
+ value = value + (float) (ms / 1000.0f * ((attackParameter.getValuef() + 0.01) * 5));
if (value >= 1.0) {
value = 1.0;
hasPeaked = true;
}
return false;
} else {
- value = value - (ms / 1000.0f * ((decayParameter.getValuef() + 0.01) * 10));
+ value = value - (float) (ms / 1000.0f * ((decayParameter.getValuef() + 0.01) * 10));
return value <= 0;
}
}
flashes = new LinkedList<CubeFlash>();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
leftoverMs += deltaMs;
float msPerFlash = 1000 / ((rateParameter.getValuef() + .01) * 100);
while (leftoverMs > msPerFlash) {
float prevRamp = 0;
float[] wobbleSpeeds = { 1.0/8, 1.0/4, 1.0/2, 1.0 };
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
float ramp = (float)lx.tempo.ramp();
if (ramp < prevRamp) {
beat = (beat + 1) % 32;
}
/**
- * Not very flushed out but pretty.
+ * Two spinning wheels, basically XORed together, with a color palette that should
+ * be pretty easy to switch around. Timed to the beat; also introduces "clickiness"
+ * which makes the movement non-linear throughout a given beat, giving it a nice
+ * dance feel. I'm not 100% sure that it's actually going to look like it's _on_
+ * the beat, but that should be easy enough to adjust.
+ *
+ * It's particularly nice to turn down the clickiness and turn up derez during
+ * slow/beatless parts of the music and then revert them at the drop :) But maybe
+ * I shouldn't be listening to so much shitty dubstep while making these...
*/
class TimPinwheels extends SCPattern {
+ private BasicParameter horizSpreadParameter = new BasicParameter("HSpr", 0.75);
+ private BasicParameter vertSpreadParameter = new BasicParameter("VSpr", 0.5);
+ private BasicParameter vertOffsetParameter = new BasicParameter("VOff", 1.0);
+ private BasicParameter zSlopeParameter = new BasicParameter("ZSlp", 0.6);
+ private BasicParameter sharpnessParameter = new BasicParameter("Shrp", 0.25);
+ private BasicParameter derezParameter = new BasicParameter("Drez", 0.25);
+ private BasicParameter clickinessParameter = new BasicParameter("Clic", 0.5);
+ private BasicParameter hueParameter = new BasicParameter("Hue", 0.667);
+ private BasicParameter hueSpreadParameter = new BasicParameter("HSpd", 0.667);
+
float phase = 0;
- private final int NUM_BLADES = 16;
+ private final int NUM_BLADES = 12;
class Pinwheel {
Vector2 center;
int numBlades;
+ float realPhase;
float phase;
float speed;
this.speed = speed;
}
- void age(int deltaMs) {
- phase = (phase + deltaMs / 1000.0 * speed) % 1.0;
+ void age(float numBeats) {
+ int numSteps = numBlades;
+
+ realPhase = (realPhase + numBeats / numSteps) % 2.0;
+
+ float phaseStep = floor(realPhase * numSteps);
+ float phaseRamp = (realPhase * numSteps) % 1.0;
+ phase = (phaseStep + pow(phaseRamp, (clickinessParameter.getValuef() * 10) + 1)) / (numSteps * 2);
+// phase = (phase + deltaMs / 1000.0 * speed) % 1.0;
}
boolean isOnBlade(float x, float y) {
x = x - center.x;
y = y - center.y;
- float normalizedAngle = (atan2(x, y) / (2 * PI) + 1.5 + phase) % 1;
+ float normalizedAngle = (atan2(x, y) / (2 * PI) + 1 + phase) % 1;
float v = (normalizedAngle * 4 * numBlades);
int blade_num = floor((v + 2) / 4);
return (blade_num % 2) == 0;
}
private final List<Pinwheel> pinwheels;
+ private final float[] values;
TimPinwheels(GLucose glucose) {
super(glucose);
+ addParameter(horizSpreadParameter);
+// addParameter(vertSpreadParameter);
+ addParameter(vertOffsetParameter);
+ addParameter(zSlopeParameter);
+ addParameter(sharpnessParameter);
+ addParameter(derezParameter);
+ addParameter(clickinessParameter);
+ addParameter(hueParameter);
+ addParameter(hueSpreadParameter);
+
+ pinwheels = new ArrayList();
+ pinwheels.add(new Pinwheel(0, 0, NUM_BLADES, 0.1));
+ pinwheels.add(new Pinwheel(0, 0, NUM_BLADES, -0.1));
+
+ this.updateHorizSpread();
+ this.updateVertPositions();
+
+ values = new float[model.points.size()];
+ }
+
+ public void onParameterChanged(LXParameter parameter) {
+ if (parameter == horizSpreadParameter) {
+ updateHorizSpread();
+ } else if (parameter == vertSpreadParameter || parameter == vertOffsetParameter) {
+ updateVertPositions();
+ }
+ }
+
+ private void updateHorizSpread() {
float xDist = model.xMax - model.xMin;
float xCenter = (model.xMin + model.xMax) / 2;
- float yCenter = (model.yMin + model.yMax) / 2;
+
+ float spread = horizSpreadParameter.getValuef() - 0.5;
+ pinwheels.get(0).center.x = xCenter - xDist * spread;
+ pinwheels.get(1).center.x = xCenter + xDist * spread;
+ }
+
+ private void updateVertPositions() {
+ float yDist = model.yMax - model.yMin;
+ float yCenter = model.yMin + yDist * vertOffsetParameter.getValuef();
- pinwheels = new ArrayList();
- pinwheels.add(new Pinwheel(xCenter - xDist * 0.4, yCenter, NUM_BLADES, 0.1));
- pinwheels.add(new Pinwheel(xCenter + xDist * 0.4, yCenter, NUM_BLADES, -0.1));
+ float spread = vertSpreadParameter.getValuef() - 0.5;
+ pinwheels.get(0).center.y = yCenter - yDist * spread;
+ pinwheels.get(1).center.y = yCenter + yDist * spread;
}
- public void run(int deltaMs) {
+ private float prevRamp = 0;
+
+ public void run(double deltaMs) {
+ float ramp = lx.tempo.rampf();
+ float numBeats = (1 + ramp - prevRamp) % 1;
+ prevRamp = ramp;
+
+ float hue = hueParameter.getValuef() * 360;
+ // 0 -> -180
+ // 0.5 -> 0
+ // 1 -> 180
+ float hueSpread = (hueSpreadParameter.getValuef() - 0.5) * 360;
+
+ float fadeAmount = (float) (deltaMs / 1000.0) * pow(sharpnessParameter.getValuef() * 10, 1);
+
for (Pinwheel pw : pinwheels) {
- pw.age(deltaMs);
+ pw.age(numBeats);
}
+ float derez = derezParameter.getValuef();
+
+ float zSlope = (zSlopeParameter.getValuef() - 0.5) * 2;
+
+ int i = -1;
for (Point p : model.points) {
+ ++i;
+
int value = 0;
for (Pinwheel pw : pinwheels) {
- value += (pw.isOnBlade(p.fx, p.fy) ? 1 : 0);
+ value += (pw.isOnBlade(p.fx, p.fy - p.fz * zSlope) ? 1 : 0);
}
if (value == 1) {
- colors[p.index] = color(120, 0, 100);
+ values[i] = 1;
+// colors[p.index] = color(120, 0, 100);
} else {
- color c = colors[p.index];
- colors[p.index] = color(max(0, hue(c) - 10), min(100, saturation(c) + 10), brightness(c) - 5 );
+ values[i] = max(0, values[i] - fadeAmount);
+ //color c = colors[p.index];
+ //colors[p.index] = color(max(0, hue(c) - 10), min(100, saturation(c) + 10), brightness(c) - 5 );
}
+
+ if (random(1.0) >= derez) {
+ float v = values[i];
+ colors[p.index] = color((360 + hue + pow(v, 2) * hueSpread) % 360, 30 + pow(1 - v, 0.25) * 60, v * 100);
+ }
}
}
}
return m;
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
for (Point p : model.points) {
color c = colors[p.index];
colors[p.index] = color(hue(c), saturation(c), brightness(c) - 3);