final float TRAILER_DEPTH = 97;
final float TRAILER_HEIGHT = 33;
+final int MaxCubeHeight = 7;
+final int NumBackTowers = 9;
+
int targetFramerate = 60;
int startMillis, lastMillis;
context.mouseReleased(mouseX, mouseY);
}
}
-
-void mouseWheel(int delta) {
+
+void mouseWheel(int delta) {delta*=20;
boolean wheeled = false;
for (UIContext context : overlays) {
wheeled |= context.mouseWheel(mouseX, mouseY, delta);