LXPattern[] patterns;
LXTransition[] transitions;
LXEffect[] effects;
-OverlayUI ui;
-ControlUI controlUI;
-MappingUI mappingUI;
PandaDriver[] pandaBoards;
boolean mappingMode = false;
boolean debugMode = false;
DebugUI debugUI;
+String displayMode;
+
+UIContext[] overlays;
+UIPatternDeck uiPatternA;
+UIMapping uiMapping;
+UIDebugText uiDebugText;
// Camera variables
float eyeR, eyeA, eyeX, eyeY, eyeZ, midX, midY, midZ;
+LXPattern[] _patterns(GLucose glucose) {
+ LXPattern[] patterns = patterns(glucose);
+ for (LXPattern p : patterns) {
+ p.setTransition(new DissolveTransition(glucose.lx).setDuration(1000));
+ }
+ return patterns;
+}
+
void setup() {
startMillis = lastMillis = millis();
logTime("Built GLucose engine");
// Set the patterns
- glucose.lx.setPatterns(patterns = patterns(glucose));
+ Engine engine = lx.engine;
+ glucose.setTransitions(transitions = transitions(glucose));
+ logTime("Built transitions");
+ engine.setPatterns(patterns = _patterns(glucose));
+ engine.addDeck(_patterns(glucose));
+ engine.getDeck(1).setBlendTransition(transitions[0]);
logTime("Built patterns");
glucose.lx.addEffects(effects = effects(glucose));
logTime("Built effects");
- glucose.setTransitions(transitions = transitions(glucose));
- logTime("Built transitions");
// Build output driver
PandaMapping[] pandaMappings = buildPandaList();
logTime("Built PandaDriver");
// Build overlay UI
- ui = controlUI = new ControlUI();
- mappingUI = new MappingUI(mappingTool);
debugUI = new DebugUI(pandaMappings);
+ overlays = new UIContext[] {
+ uiPatternA = new UIPatternDeck(lx.engine.getDeck(0), "PATTERN A", 4, 4, 140, 344),
+ new UICrossfader(4, 352, 140, 212),
+
+ new UIPatternDeck(lx.engine.getDeck(1), "PATTERN B", width-144, 4, 140, 344),
+ new UIEffects(width-144, 352, 140, 144),
+ new UITempo(width-144, 498, 140, 50),
+ new UIOutput(width-144, 552, 140, 122),
+
+ uiDebugText = new UIDebugText(4, height-64, width-8, 44),
+ uiMapping = new UIMapping(mappingTool, 4, 4, 140, 344),
+ };
+ uiMapping.setVisible(false);
logTime("Built overlay UI");
// MIDI devices
logTime("Setup MIDI devices");
// Setup camera
- midX = TRAILER_WIDTH/2. + 20;
+ midX = TRAILER_WIDTH/2.;
midY = glucose.model.yMax/2;
midZ = TRAILER_DEPTH/2.;
eyeR = -290;
eyeA = .15;
- eyeY = midY + 20;
+ eyeY = midY + 70;
eyeX = midX + eyeR*sin(eyeA);
eyeZ = midZ + eyeR*cos(eyeA);
addMouseWheelListener(new java.awt.event.MouseWheelListener() {
void draw() {
// Draws the simulation and the 2D UI overlay
background(40);
- color[] colors = glucose.getColors();
+ color[] colors = glucose.getColors();;
+ if (displayMode == "A") {
+ colors = lx.engine.getDeck(0).getColors();
+ } else if (displayMode == "B") {
+ colors = lx.engine.getDeck(1).getColors();
+ }
if (debugMode) {
debugUI.maskColors(colors);
}
0, -1, 0
);
+ translate(0, 10, 0);
+
noStroke();
fill(#141414);
drawBox(0, -TRAILER_HEIGHT, 0, 0, 0, 0, TRAILER_WIDTH, TRAILER_HEIGHT, TRAILER_DEPTH, TRAILER_HEIGHT/2.);
noFill();
strokeWeight(2);
beginShape(POINTS);
- for (Point p : glucose.model.points) {
- stroke(colors[p.index]);
- vertex(p.fx, p.fy, p.fz);
+ // TODO(mcslee): restore when bassBox/speakers are right again
+ // for (Point p : glucose.model.points) {
+ for (Cube cube : glucose.model.cubes) {
+ for (Point p : cube.points) {
+ stroke(colors[p.index]);
+ vertex(p.fx, p.fy, p.fz);
+ }
}
endShape();
- // 2D Overlay
- camera();
- javax.media.opengl.GL gl = ((PGraphicsOpenGL)g).beginGL();
- gl.glClear(javax.media.opengl.GL.GL_DEPTH_BUFFER_BIT);
- ((PGraphicsOpenGL)g).endGL();
- strokeWeight(1);
+ // 2D Overlay UI
drawUI();
-
+
+ // Send output colors
+ color[] sendColors = glucose.getColors();
if (debugMode) {
- debugUI.draw();
+ debugUI.maskColors(colors);
}
// Gamma correction here. Apply a cubic to the brightness
}
void drawUI() {
+ camera();
+ javax.media.opengl.GL gl = ((PGraphicsOpenGL)g).beginGL();
+ gl.glClear(javax.media.opengl.GL.GL_DEPTH_BUFFER_BIT);
+ ((PGraphicsOpenGL)g).endGL();
+ strokeWeight(1);
+
if (uiOn) {
- ui.draw();
- } else {
- ui.drawHelpTip();
+ for (UIContext context : overlays) {
+ context.draw();
+ }
+ }
+
+ // Always draw FPS meter
+ fill(#555555);
+ textSize(9);
+ textAlign(LEFT, BASELINE);
+ text("FPS: " + ((int) (frameRate*10)) / 10. + " / " + targetFramerate + " (-/+)", 4, height-4);
+
+ if (debugMode) {
+ debugUI.draw();
}
- ui.drawFPS();
- ui.drawDanText();
}
boolean uiOn = true;
-int restoreToIndex = -1;
-
-boolean doDual = false;
+LXPattern restoreToPattern = null;
void keyPressed() {
if (mappingMode) {
- mappingTool.keyPressed();
+ mappingTool.keyPressed(uiMapping);
}
switch (key) {
- case 'w':
- doDual = !doDual;
- break;
case '-':
case '_':
frameRate(--targetFramerate);
break;
case 'm':
mappingMode = !mappingMode;
+ uiPatternA.setVisible(!mappingMode);
+ uiMapping.setVisible(mappingMode);
if (mappingMode) {
- LXPattern pattern = lx.getPattern();
- for (int i = 0; i < patterns.length; ++i) {
- if (pattern == patterns[i]) {
- restoreToIndex = i;
- break;
- }
- }
- ui = mappingUI;
+ restoreToPattern = lx.getPattern();
lx.setPatterns(new LXPattern[] { mappingTool });
} else {
- ui = controlUI;
lx.setPatterns(patterns);
- lx.goIndex(restoreToIndex);
+ lx.goPattern(restoreToPattern);
}
break;
case 'p':
int mx, my;
void mousePressed() {
- ui.mousePressed();
- if (mouseX < ui.leftPos) {
- if (debugMode) {
- debugUI.mousePressed();
- }
- mx = mouseX;
- my = mouseY;
+ boolean debugged = false;
+ if (debugMode) {
+ debugged = debugUI.mousePressed();
+ }
+ if (!debugged) {
+ for (UIContext context : overlays) {
+ context.mousePressed(mouseX, mouseY);
+ }
}
+ mx = mouseX;
+ my = mouseY;
}
void mouseDragged() {
- if (mouseX > ui.leftPos) {
- ui.mouseDragged();
- } else {
+ boolean dragged = false;
+ for (UIContext context : overlays) {
+ dragged |= context.mouseDragged(mouseX, mouseY);
+ }
+ if (!dragged) {
int dx = mouseX - mx;
int dy = mouseY - my;
mx = mouseX;
}
void mouseReleased() {
- ui.mouseReleased();
+ for (UIContext context : overlays) {
+ context.mouseReleased(mouseX, mouseY);
+ }
+
+ // ui.mouseReleased();
}
void mouseWheel(int delta) {
- if (mouseX > ui.leftPos) {
- ui.mouseWheel(delta);
- } else {
+ boolean wheeled = false;
+ for (UIContext context : overlays) {
+ wheeled |= context.mouseWheel(mouseX, mouseY, delta);
+ }
+
+ if (!wheeled) {
eyeR = constrain(eyeR - delta, -500, -80);
eyeX = midX + eyeR*sin(eyeA);
eyeZ = midZ + eyeR*cos(eyeA);