// We can do better than this. The raw object index should be obvious from the code-- looking through the
// rendered simulation and counting through cubes in mapping mode is grossly inefficient.
+
+ ////////////////////////////////////////////////////////////////////////
+ // dan's proposed lattice
+ ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
+ if (NumBackTowers != 9) exit();
+ for (int i=0; i<NumBackTowers; i++) scubes.add(new StaggeredTower(
+ (i+1)*CW, // x
+ (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ - ((i % 2 == 0) ? 0 : 11) + 97 , // z
+ -135, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
+
+ ArrayList<Cube> dcubes = new ArrayList<Cube>();
+ for (int i=1; i<6; i++) {
+ if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
+ dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
+ }
+
+
TowerMapping[] towerCubes = new TowerMapping[] {};
// Single cubes can be constructed directly here if you need them
Cube[] singleCubes = new Cube[] {
// new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
- //new Cube(0, 0, 0, 0, 45, rz, wiring),
+ //new Cube(x, y, z, rx, ry, rz, wiring),
+ new Cube(0,0,0,0,-135,0, WRR),
};
// The bass box!
// new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
});
-
- ////////////////////////////////////////////////////////////////////////
- // dan's proposed lattice
- ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
- if (NumBackTowers != 9) exit();
- for (int i=0; i<NumBackTowers; i++) scubes.add(new StaggeredTower(
- (i+1)*CW, // x
- (i % 2 == 0) ? 0 : CH * 2./3. , // y
- - ((i % 2 == 0) ? 0 : 11) + 97 , // z
- -135, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
-
- ArrayList<Cube> dcubes = new ArrayList<Cube>();
- for (int i=1; i<6; i++) {
- if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
- dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
- }
-
//////////////////////////////////////////////////////////////////////
// BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
//////////////////////////////////////////////////////////////////////
towerList.add(new Tower(tower));
}
- for (StaggeredTower st : scubes) {
+
+ for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
+ for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
+for (StaggeredTower st : scubes) {
tower = new ArrayList<Cube>();
for (int i=0; i < st.n; i++)
tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, WRR));
towerList.add(new Tower(tower));
}
- for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
- for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
-
- return new Model(towerList, cubes, bassBox, speakers);
+ return new Model(towerList, cubes, bassBox, speakers);
}
/**