*
* EXPERTS ONLY!! EXPERTS ONLY!!
*
- * This class implements the mapping functions needed to lay out the physical
+ * This file implements the mapping functions needed to lay out the physical
* cubes and the output ports on the panda board. It should only be modified
* when physical changes or tuning is being done to the structure.
*/
-class SCMapping implements GLucose.Mapping {
- public Cube[] buildCubeArray() {
- // TODO(mcslee): find a cleaner way of representing this data, probably
- // serialized in some more neutral form. also figure out what's going on
- // with the indexing starting at 1 and some indices missing.
- Cube[] cubes = new Cube[79];
+
+class TowerMapping {
+ public final float x, y, z;
+ public final float[][] cubePositions;
+
+ TowerMapping(float x, float y, float z, float[][] cubePositions) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.cubePositions = cubePositions;
+ }
+}
+
+public Model buildModel() {
+ // The model is represented as an array of towers. The cubes in the tower
+ // are represenented relatively. Each tower has an x, y, z reference position,
+ // which is typically the base cube's bottom left corner.
+ //
+ // Following that is an array of floats. A 2-d array contains an x-offset
+ // and a z-offset from the reference position. Typically the first cube
+ // will just be {0, 0}.
+ //
+ // A 3-d array contains an x-offset, a z-offset, and a rotation about the
+ // y-axis.
+ //
+ // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
+ TowerMapping[] mapping = new TowerMapping[] {
- int cubeIndex = 1;
+ new TowerMapping(0, 0, 0, new float[][] {
+ {0, 0},
+ {5, -10, 20},
+ {0, -6},
+ {-5, -2, -20},
+ }),
+
+ new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] {
+ {0, 0},
+ {0, 5, 10},
+ {0, 2, 20},
+ {0, 0, 30},
+ }),
- cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0);
+ // Back Cubes behind DJ platform (in order of increasing x)
+ new TowerMapping(50, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {2, 0, 20},
+ {-2, 10},
+ {-5, 15, -20},
+ {-2, 13},
+ }),
- cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0);
- cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0);
+ new TowerMapping(79, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {2, 0, 20},
+ {4, 10},
+ {2, 15, -20},
+ {0, 13},
+ }),
- // Back Cubes behind DJ platform (in order of increasing x)
- cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
-
- cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
-
- cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- // cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
-
- cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- // cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
-
- cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
+ new TowerMapping(107, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {4, 0, 20},
+ {6, 10},
+ {3, 15, -20},
+ // {8, 13},
+ }),
+
+ new TowerMapping(133, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {-2, 0, 20},
+ {0, 10},
+ {2, 15, -20},
+ // {4, 13}
+ }),
+
+ new TowerMapping(165, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {-1, 20},
+ {2, 10},
+ {-2, 15, -20},
+ {3, 13},
+ }),
// front DJ cubes
- cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {0, -10, 20},
+ }),
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT, BASS_HEIGHT, 10, new float[][] {
+ {3, 0},
+ {2, -10, 20},
+ }),
-
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0);
-
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {1, 0, 10},
+ }),
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {-1, 0},
+ }),
- // left dj cubes
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {-1, 0},
+ }),
+
+ // left dj cubes
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
// right dj cubes
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0);
-
- cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
- cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
-
- cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0);
- cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0);
-
- cubes[cubeIndex++] = new Cube(20, 0, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0);
- cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0);
-
- cubes[cubeIndex++] = new Cube(210, 0, Cube.EDGE_HEIGHT + 15, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0);
- cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0);
-
- cubes[cubeIndex++] = new Cube(210, 0, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0);
- cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0);
-
-
- return cubes;
- }
+ new TowerMapping(200, 0, 0, new float[][] {
+ {0, 10},
+ {5, 0, 20},
+ {0, 4},
+ {-5, 8, -20},
+ {0, 3},
+ }),
+
+ new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] {
+ {10, 0, 40},
+ {3, -2, 20},
+ {0, 0, 40},
+ {0, 0, 60},
+ {0, 0, 40},
+ }),
+
+ new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] {
+ {0, 0, 40},
+ {10, 0, 20},
+ {5, 0, 40},
+ {10, 0, 60},
+ {12, 0, 40},
+ }),
+
+ new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] {
+ {0, 0, 40},
+ {5, 0, 20},
+ {8, 0, 40},
+ {3, 0, 60},
+ {0, 0, 40},
+ }),
+
+ new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] {
+ {0, 0, 40},
+ {5, 0, 20},
+ {2, 0, 40},
+ {5, 0, 60},
+ {0, 0, 40},
+ }),
+
+ };
- public int[][] buildFrontChannelList() {
- return new int[][] {
- { 1, 2, 3, 4, 0 }, // ch1
- { 5, 6, 7, 8, 0 }, // ch2
- { 9, 10, 11, 12, 0 }, // ch3
- { 13, 14, 15, 16, 0 }, // ch4
- { 17, 18, 19, 20, 0 }, // ch5
- { 21, 22, 23, 24, 0 }, // ch6
- { 25, 26, 27, 28, 0 }, // ch7
- { 29, 30, 31, 32, 0 }, // ch8
- };
+ ArrayList<Tower> towerList = new ArrayList<Tower>();
+ ArrayList<Cube> tower;
+ Cube[] cubes = new Cube[79];
+ int cubeIndex = 1;
+ float x, y, z, ry;
+ for (TowerMapping tm : mapping) {
+ tower = new ArrayList<Cube>();
+ x = tm.x;
+ y = tm.y;
+ z = tm.z;
+ for (float[] cp : tm.cubePositions) {
+ ry = (cp.length >= 3) ? cp[2] : 0;
+ tower.add(cubes[cubeIndex++] = new Cube(x + cp[0], y, z + cp[1], 0, ry, 0));
+ y += Cube.EDGE_HEIGHT;
+ }
+ towerList.add(new Tower(tower));
}
+
+ return new Model(towerList, cubes);
+}
+
+public PandaMapping[] buildPandaList() {
+ return new PandaMapping[] {
+ new PandaMapping(
+ "10.200.1.28", new int[][] {
+ { 1, 2, 3, 4 }, // ch1
+ { 5, 6, 7, 8 }, // ch2
+ { 9, 10, 11, 12 }, // ch3
+ { 13, 14, 15, 16 }, // ch4
+ { 17, 18, 19, 20 }, // ch5
+ { 21, 22, 23, 24 }, // ch6
+ { 25, 26, 27, 28 }, // ch7
+ { 29, 30, 31, 32 }, // ch8
+ }),
+
+ new PandaMapping(
+ "10.200.1.29", new int[][] {
+ { 33, 34, 35, 36 }, // ch9
+ { 37, 38, 39, 40 }, // ch10
+ { 41, 42, 43, 44 }, // ch11
+ { 45, 46, 47, 48 }, // ch12
+ { 49, 50, 51, 52 }, // ch13
+ { 53, 54, 55, 56 }, // ch14
+ { 57, 58, 59, 60 }, // ch15
+ { 61, 62, 63, 64 }, // ch16
+ }),
+
+ };
+}
- public int[][] buildRearChannelList() {
- return new int[][] {
- { 33, 34, 35, 36, 0 }, // ch9
- { 37, 38, 39, 40, 0 }, // ch10
- { 41, 42, 43, 44, 0 }, // ch11
- { 45, 46, 47, 48, 0 }, // ch12
- { 49, 50, 51, 52, 0 }, // ch13
- { 53, 54, 55, 56, 0 }, // ch14
- { 57, 58, 59, 60, 0 }, // ch15
- { 61, 62, 63, 64, 0 }, // ch16
- };
+class PandaMapping {
+
+ // How many channels are on the panda board
+ public final static int CHANNELS_PER_BOARD = 8;
+
+ // How many cubes per channel xc_PB is configured for
+ public final static int CUBES_PER_CHANNEL = 4;
+
+ // How many total pixels on each channel
+ public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
+
+ // How many total pixels on the whole board
+ public final static int PIXELS_PER_BOARD = PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
+
+ final String ip;
+ final int[][] channelList = new int[CHANNELS_PER_BOARD][CUBES_PER_CHANNEL];
+
+ PandaMapping(String ip, int[][] rawChannelList) {
+ this.ip = ip;
+ for (int chi = 0; chi < CHANNELS_PER_BOARD; ++chi) {
+ int[] cubes = (chi < rawChannelList.length) ? rawChannelList[chi] : new int[]{};
+ for (int cui = 0; cui < CUBES_PER_CHANNEL; ++cui) {
+ channelList[chi][cui] = (cui < cubes.length) ? cubes[cui] : 0;
+ }
+ }
}
}
+