* when physical changes or tuning is being done to the structure.
*/
-class TowerMapping {
- public final float x, y, z;
- public final float[][] cubePositions;
-
- TowerMapping(float x, float y, float z, float[][] cubePositions) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.cubePositions = cubePositions;
- }
-}
-
-public Model buildModel() {
- // The model is represented as an array of towers. The cubes in the tower
- // are represenented relatively. Each tower has an x, y, z reference position,
- // which is typically the base cube's bottom left corner.
- //
- // Following that is an array of floats. A 2-d array contains an x-offset
- // and a z-offset from the reference position. Typically the first cube
- // will just be {0, 0}.
- //
- // A 3-d array contains an x-offset, a z-offset, and a rotation about the
- // y-axis.
- //
- // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
-
- final float STACKED_RELATIVE = 1;
- final float STACKED_REL_SPIN = 2;
- final float BASS_DEPTH = BassBox.EDGE_DEPTH + 4;
-
- TowerMapping[] mapping = new TowerMapping[] {
-
- // Front left cubes
-// new TowerMapping(0, 0, 0, new float[][] {
-// {STACKED_RELATIVE, 0, 0},
-// {STACKED_RELATIVE, 5, -10, 20},
-// {STACKED_RELATIVE, 0, -6},
-// {STACKED_RELATIVE, -5, -2, -20},
-// }),
-//
-// new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] {
-// {STACKED_RELATIVE, 0, 0},
-// {STACKED_RELATIVE, 0, 5, 10},
-// {STACKED_RELATIVE, 0, 2, 20},
-// {STACKED_RELATIVE, 0, 0, 30},
-// }),
-
- // Back Cubes behind DJ platform (in order of increasing x)
- new TowerMapping(50, 5, BASS_DEPTH, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 2, 0, 20},
- {STACKED_RELATIVE, -2, 10},
- {STACKED_RELATIVE, -5, 15, -20},
- {STACKED_RELATIVE, -2, 13},
- }),
-
- new TowerMapping(79, 5, BASS_DEPTH, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 2, 0, 20},
- {STACKED_RELATIVE, 4, 10},
- {STACKED_RELATIVE, 2, 15, -20},
- {STACKED_RELATIVE, 0, 13},
- }),
-
- new TowerMapping(107, 5, BASS_DEPTH, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 4, 0, 20},
- {STACKED_RELATIVE, 6, 10},
- {STACKED_RELATIVE, 3, 15, -20},
- // {STACKED_RELATIVE, 8, 13},
- }),
-
- new TowerMapping(133, 5, BASS_DEPTH, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, -2, 0, 20},
- {STACKED_RELATIVE, 0, 10},
- {STACKED_RELATIVE, 2, 15, -20},
- // {STACKED_RELATIVE, 4, 13}
- }),
-
- new TowerMapping(165, 5, BASS_DEPTH, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, -1, 20},
- {STACKED_RELATIVE, 2, 10},
- {STACKED_RELATIVE, -2, 15, -20},
- {STACKED_RELATIVE, 3, 13},
- }),
-
- // front DJ cubes
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, -10, 20},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + Cube.EDGE_HEIGHT, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
- {STACKED_RELATIVE, 3, 0},
- {STACKED_RELATIVE, 2, -10, 20},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 1, 0, 10},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, -1, 0},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, -1, 0},
- }),
-
- // left dj cubes
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, 2, 20},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, 2, 20},
- }),
-
- // right dj cubes
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, 2, 20},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, 2, 20},
- }),
-
-// new TowerMapping(200, 0, 0, new float[][] {
-// {STACKED_RELATIVE, 0, 10},
-// {STACKED_RELATIVE, 5, 0, 20},
-// {STACKED_RELATIVE, 0, 4},
-// {STACKED_RELATIVE, -5, 8, -20},
-// {STACKED_RELATIVE, 0, 3},
-// }),
-
-// new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] {
-// {STACKED_RELATIVE, 10, 0, 40},
-// {STACKED_RELATIVE, 3, -2, 20},
-// {STACKED_RELATIVE, 0, 0, 40},
-// {STACKED_RELATIVE, 0, 0, 60},
-// {STACKED_RELATIVE, 0, 0, 40},
-// }),
-
- new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] {
- {STACKED_RELATIVE, 0, 0, 40},
- {STACKED_RELATIVE, 10, 0, 20},
- {STACKED_RELATIVE, 5, 0, 40},
- {STACKED_RELATIVE, 10, 0, 60},
- {STACKED_RELATIVE, 12, 0, 40},
- }),
-
-// new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] {
-// {STACKED_RELATIVE, 0, 0, 40},
-// {STACKED_RELATIVE, 5, 0, 20},
-// {STACKED_RELATIVE, 8, 0, 40},
-// {STACKED_RELATIVE, 3, 0, 60},
-// {STACKED_RELATIVE, 0, 0, 40},
-// }),
-
- new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] {
- {STACKED_RELATIVE, 0, 0, 40},
- {STACKED_RELATIVE, 5, 0, 20},
- {STACKED_RELATIVE, 2, 0, 40},
- {STACKED_RELATIVE, 5, 0, 60},
- {STACKED_RELATIVE, 0, 0, 40},
- }),
-
- };
-
- ArrayList<Tower> towerList = new ArrayList<Tower>();
- ArrayList<Cube> tower;
- Cube[] cubes = new Cube[79];
- int cubeIndex = 1;
- float tx, ty, tz, px, pz, ny, dx, dz, ry;
- for (TowerMapping tm : mapping) {
- tower = new ArrayList<Cube>();
- px = tx = tm.x;
- ny = ty = tm.y;
- pz = tz = tm.z;
- int ti = 0;
- for (float[] cp : tm.cubePositions) {
- float mode = cp[0];
- if (mode == STACKED_RELATIVE) {
- dx = cp[1];
- dz = cp[2];
- ry = (cp.length >= 4) ? cp[3] : 0;
- tower.add(cubes[cubeIndex++] = new Cube(px = tx + dx, ny, pz = tz + dz, 0, ry, 0));
- ny += Cube.EDGE_HEIGHT;
- } else if (mode == STACKED_REL_SPIN) {
- // Same as above but the front left of this cube is actually its back right for wiring
- // TODO(mcslee): implement this
- }
- }
- towerList.add(new Tower(tower));
- }
-
- BassBox bassBox = new BassBox(56, 0, 2);
-
- List<Speaker> speakers = new ArrayList<Speaker>();
- speakers.add(new Speaker(-12, 6, 0, 15));
- speakers.add(new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH, 6, 6, -15));
-
- return new Model(towerList, cubes, bassBox, speakers);
-}
+static final float SPACING = 27;
+static final float RISER = 13.5;
+static final float FLOOR = 0;
-public PandaMapping[] buildPandaList() {
- return new PandaMapping[] {
- new PandaMapping(
- "10.200.1.28", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_BASS),
- new ChannelMapping(ChannelMapping.MODE_FLOOR),
- new ChannelMapping(ChannelMapping.MODE_SPEAKER, 0),
- new ChannelMapping(ChannelMapping.MODE_SPEAKER, 1),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 7, 8 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 9, 10, 11, 12 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15, 16 }),
- }),
+/**
+ * Definitions of tower positions. This is all that should need
+ * to be modified. Distances are measured from the left-most cube.
+ * The first value is the offset moving NE (towards back-right).
+ * The second value is the offset moving NW (negative comes forward-right).
+ */
+static final float[][] TOWER_CONFIG = new float[][] {
+ // x, z, y, #
+ new float[] { 0, 0, RISER, 4 },
+ new float[] { 25, -10, RISER, 4 },
+ new float[] { 50, -22.5, FLOOR, 5 },
+ new float[] { 17.25, -35.5, FLOOR, 6 },
+ new float[] { 43.25, -51.5, RISER, 6 },
+ new float[] { 69.25, -56, FLOOR, 6 },
+ new float[] { 12.75, -62.5, RISER, 4 },
+ new float[] { 38.75, -78.5, FLOOR, 5 },
+ new float[] { 65.75, -83, RISER, 5 },
- new PandaMapping(
- "10.200.1.29", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 17, 18, 19, 20 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 21, 22, 23, 24 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27, 28 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 29, 30, 31, 32 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 35, 36 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39, 40 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 41, 42, 43, 44 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45, 46, 47, 48 }),
- }),
- };
-}
+};
-class PandaMapping {
-
- // How many channels are on the panda board
- public final static int CHANNELS_PER_BOARD = 8;
-
- // How many total pixels on the whole board
- public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
-
- final String ip;
- final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
-
- PandaMapping(String ip, ChannelMapping[] rawChannelList) {
- this.ip = ip;
- for (int i = 0; i < channelList.length; ++i) {
- channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
- }
- }
-}
+public Model buildModel() {
-class ChannelMapping {
+ // TODO: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
+ // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
+ // We can do better than this. The raw object index should be obvious from the code-- looking through the
+ // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
- // How many cubes per channel xc_PB is configured for
- public final static int CUBES_PER_CHANNEL = 4;
+ List<Tower> towers = new ArrayList<Tower>();
+ Cube[] cubes = new Cube[200];
+ int cubeIndex = 1;
- // How many total pixels on each channel
- public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
-
- public static final int MODE_NULL = 0;
- public static final int MODE_CUBES = 1;
- public static final int MODE_BASS = 2;
- public static final int MODE_SPEAKER = 3;
- public static final int MODE_FLOOR = 4;
- public static final int MODE_INVALID = 5;
-
- public static final int NO_OBJECT = -1;
-
- final int mode;
- final int[] objectIndices = new int[CUBES_PER_CHANNEL];
-
- ChannelMapping() {
- this(MODE_NULL);
- }
-
- ChannelMapping(int mode) {
- this(mode, new int[]{});
- }
-
- ChannelMapping(int mode, int rawObjectIndex) {
- this(mode, new int[]{ rawObjectIndex });
- }
-
- ChannelMapping(int mode, int[] rawObjectIndices) {
- if (mode < 0 || mode >= MODE_INVALID) {
- throw new RuntimeException("Invalid channel mapping mode: " + mode);
- }
- if (mode == MODE_SPEAKER) {
- if (rawObjectIndices.length != 1) {
- throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
- }
- int speakerIndex = rawObjectIndices[0];
- if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
- throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
- }
- } else if ((mode == MODE_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
- if (rawObjectIndices.length > 0) {
- throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
- }
- } else if (mode == MODE_CUBES) {
- for (int rawCubeIndex : rawObjectIndices) {
- if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
- throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
- }
- }
+ float rt2 = sqrt(2);
+ float x, y, z, xd, zd, num;
+ for (float[] tc : TOWER_CONFIG) {
+ x = -tc[1];
+ z = tc[0];
+ y = tc[2];
+ num = tc[3];
+ if (z < x) {
+ zd = -(x-z)/rt2;
+ xd = z*rt2 - zd;
+ } else {
+ zd = (z-x)/rt2;
+ xd = z*rt2 - zd;
}
-
- this.mode = mode;
- for (int i = 0; i < objectIndices.length; ++i) {
- objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
+ List<Cube> tower = new ArrayList<Cube>();
+ for (int n = 0; n < num; ++n) {
+ Cube cube = new Cube(xd + 24, y, zd + 84, 0, -45, 0);
+ tower.add(cube);
+ cubes[cubeIndex++] = cube;
+ y += SPACING;
}
+ towers.add(new Tower(tower));
}
+
+ return new Model(towers, cubes);
}