}),
// front DJ cubes
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, 10, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
{STACKED_RELATIVE, 0, 0},
{STACKED_RELATIVE, 0, -10, 20},
}),
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + Cube.EDGE_HEIGHT, BassBox.EDGE_HEIGHT, 10, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + Cube.EDGE_HEIGHT, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
{STACKED_RELATIVE, 3, 0},
{STACKED_RELATIVE, 2, -10, 20},
}),
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT, 10, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
{STACKED_RELATIVE, 0, 0},
{STACKED_RELATIVE, 1, 0, 10},
}),
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT, 10, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
{STACKED_RELATIVE, 0, 0},
{STACKED_RELATIVE, -1, 0},
}),
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, 10, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
{STACKED_RELATIVE, 0, 0},
{STACKED_RELATIVE, -1, 0},
}),
// left dj cubes
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] {
{STACKED_RELATIVE, 0, 0},
{STACKED_RELATIVE, 0, 2, 20},
}),
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
{STACKED_RELATIVE, 0, 0},
{STACKED_RELATIVE, 0, 2, 20},
}),
// right dj cubes
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] {
{STACKED_RELATIVE, 0, 0},
{STACKED_RELATIVE, 0, 2, 20},
}),
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
{STACKED_RELATIVE, 0, 0},
{STACKED_RELATIVE, 0, 2, 20},
}),
BassBox bassBox = new BassBox(56, 0, 2);
List<Speaker> speakers = new ArrayList<Speaker>();
- speakers.add(new Speaker(0, 6, 0, 15));
+ speakers.add(new Speaker(-12, 6, 0, 15));
speakers.add(new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH, 6, 6, -15));
return new Model(towerList, cubes, bassBox, speakers);