class DebugUI {
final ChannelMapping[] channelList;
- final int debugX = 10;
- final int debugY = 42;
+ final int debugX = 5;
+ final int debugY = 5;
final int debugXSpacing = 28;
- final int debugYSpacing = 22;
+ final int debugYSpacing = 21;
final int[][] debugState;
final int DEBUG_STATE_ANIM = 0;
int xBase = debugX;
int yPos = debugY;
- fill(color(0, 0, 0, 80));
- rect(4, 32, 172, 388);
+ fill(#000000);
+ rect(0, 0, debugX + 5*debugXSpacing, height);
int channelNum = 0;
for (ChannelMapping channel : channelList) {