unsigned int count_pawns_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
-unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]);
+unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]);
#endif /* OTHELLO_H */