bool exit_condition = false;
unsigned int nb_white = 0, nb_black = 0;
- char* title_msg = "Jeu Othello";
- char* score_msg = "Pions %s: %d";
- char* player_msg = "Joueur %d (%s) joue !";
- char* winner_msg = "Joueur %d (%s) gagne !";
- char* draw_msg = "Egalite !";
-
- /* linked list of the history shots */
- //struct shots_history_list_s shots_history;
- //INIT_LIST_HEAD(&shots_history.list);
- /* linked list of black playable shots */
- struct shots_list_s black_playable_shots;
- INIT_LIST_HEAD(&black_playable_shots.list);
- /* linked list of white playable shots */
- struct shots_list_s white_playable_shots;
- INIT_LIST_HEAD(&white_playable_shots.list);
+ const char* title_msg = "Jeu Othello";
+ const char* score_msg = "Pions %s: %d";
+ const char* invalid_move_msg = "Coup invalide";
+ const char* player_msg = "Joueur %d (%s) joue !";
+ const char* winner_msg = "Joueur %d (%s) gagne !";
+ const char* draw_msg = "Egalite !";
+ const char* exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer";
+
+ /* linked list of playable shots */
+ struct shots_list_s playable_shots;
+ INIT_LIST_HEAD(&playable_shots.list);
unsigned int pawns[board_size][board_size] = {
{0, 0},
nb_white = count_pawns_type(pawns, white);
nb_black = count_pawns_type(pawns, black);
-
+
mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
-
+
+ build_playable_shots_list(player, &playable_shots, pawns);
+ print_shots_list(board_center_y, board_center_x, &playable_shots);
+
display_array(1, 1, pawns);
int y;
char x_char;
bool input_ok = false;
+ bool first_run = true;
+ unsigned int nb_pawns_reversed = 0;
do {
y = 0;
- x_char = "";
- char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
- int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x_char);
+ x_char = (char)"";
+ const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
+ int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char);
int x = map_col_letter_to_index(x_char);
- if (valid_shot(y, x, player, pawns) > 0 && prmt_rt == 1) {
+ /* TODO: a comparaison to the linked list of playable shots is better */
+ if (is_legal_shot(y, x, player, pawns) && prmt_rt == 1) {
+ nb_pawns_reversed = valid_shot(y, x, player, pawns);
input_ok = true;
+ clear();
+ } else {
+ mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg);
}
} while (!input_ok);
+ free_shots_list(&playable_shots);
+
round++; /* increment the round count */
/* here are all the end of the game conditions */
if (is_board_full(pawns)) {
+ print_board(board_center_y, board_center_x);
+ /* print the updated pawns array before exiting */
+ print_pawns(board_center_y, board_center_x, pawns);
unsigned int winner = eval_winner(nb_white, nb_black);
if (winner != 0) {
if (winner == player_one) {
- mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir"), winner_msg, winner, "noir");
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir");
} else {
- mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc"), winner_msg, winner, "blanc");
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc");
}
} else {
mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
}
- /* print and implement restart possibility */
+ mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg);
exit_condition = true;
+ /* getch() is blocking */
+ int key_exit = getch();
+ if (key_exit == 'r') {
+ round = 0;
+ player = player_one;
+ nb_white = nb_black = 0;
+ /* FIXME: do not seem properly reset the pawns 2D array */
+ init_pawns(pawns);
+ exit_condition = false;
+ clear();
+ }
}
-
+
refresh();
} while (!exit_condition);
-
+
endwin();
exit(EXIT_SUCCESS);