#include "debug.h"
int main() {
+ int min_y = 26 + 6, min_x = 42 + 14 + 15 + 4;
int row = 0, col = 0;
unsigned int round = 0;
unsigned int player = player_one; /* first player is black */
bool exit_condition = false;
unsigned int nb_white = 0, nb_black = 0;
- LIST_HEAD(shots_list);
+ const char* title_msg = "Jeu Othello";
+ const char* score_msg = "Pions %s: %d";
+ const char* invalid_move_msg = "Coup invalide";
+ const char* player_msg = "Joueur %d (%s) joue !";
+ const char* winner_msg = "Joueur %d (%s) gagne !";
+ const char* draw_msg = "Egalite !";
+ const char* exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer";
- char* player_msg;
+ /* linked list of playable shots */
+ struct shots_list_s playable_shots;
+ INIT_LIST_HEAD(&playable_shots.list);
- unsigned int pawns[board_size][board_size] = {{}};
- pawns[board_size][board_size] = init_pawns(pawns);
+ unsigned int pawns[board_size][board_size] = {
+ {0, 0},
+ {0, 0}
+ };
+ init_pawns(pawns);
initscr();
if (has_colors() == false) {
endwin();
- printf("Votre terminal ne supporte pas les couleurs\n");
+ printf("Votre terminal ne supporte pas les couleurs.\n");
exit(EXIT_FAILURE);
}
start_color();
getmaxyx(stdscr, row, col);
- /* FIXME: fail if the screen size is too small */
- //noecho();
+ if (row < min_y || col < min_x) {
+ endwin();
+ printf("Votre terminal est trop petit pour afficher ce jeu.\n");
+ printf("Merci d'agrandir la fenetre de votre terminal.\n");
+ exit(EXIT_FAILURE);
+ }
echo();
curs_set(0);
print_board(board_center_y, board_center_x);
print_pawns(board_center_y, board_center_x, pawns);
- char* title_msg = "Jeu Othello";
mvprintw(center_y - 26/2 - 4, (center_x - strlen(title_msg)/2), title_msg);
- nb_white = count_pawn_type(pawns, white);
- nb_black = count_pawn_type(pawns, black);
-
- char* score_white_msg = "Pions blancs: %d";
- mvprintw(center_y, center_x - 42/2 - strlen(score_white_msg) - 2, score_white_msg, nb_white);
- char* score_black_msg = "Pions noirs: %d";
- mvprintw(center_y, center_x + 42/2 + 2, score_black_msg, nb_black);
-
player = current_player(round);
-
+
if (player == player_one) {
- player_msg = "Joueur un (noir) joue !";
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "noir")/2, player_msg, player, "noir");
} else {
- player_msg = "Joueur deux (blanc) joue !";
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "blanc")/2, player_msg, player, "blanc");
}
- mvprintw(center_y - 26/2 - 2, (center_x - strlen(player_msg)/2), player_msg);
+
+ nb_white = count_pawns_type(pawns, white);
+ nb_black = count_pawns_type(pawns, black);
+
+ mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
+ mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
+
+ build_playable_shots_list(player, &playable_shots, pawns);
+ print_shots_list(board_center_y, board_center_x, &playable_shots);
+
+ display_array(1, 1, pawns);
int y;
- char x;
+ char x_char;
bool input_ok = false;
+ bool first_run = true;
+ unsigned int nb_pawns_reversed = 0;
do {
y = 0;
- x = "";
- char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
- int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
- if (is_valid_input(y, map_col_letter_to_int(x), pawns) && prmt_rt == 1) {
+ x_char = (char)"";
+ const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
+ int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char);
+ int x = map_col_letter_to_index(x_char);
+ /* TODO: a comparaison to the linked list of playable shots is better */
+ if (is_legal_shot(y, x, player, pawns) && prmt_rt == 1) {
+ nb_pawns_reversed = valid_shot(y, x, player, pawns);
input_ok = true;
+ clear();
+ } else {
+ mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg);
}
} while (!input_ok);
- pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_int(x), player, pawns);
- struct shots_list shot_current;
- shot_current.pawn_array_member = &pawns[y-1][x-1];
- //list_add(shot_current.list, shots_list.list);
- round++; /* increment the round count */
+ free_shots_list(&playable_shots);
- refresh();
+ round++; /* increment the round count */
- if (is_board_full(pawns) || round == 60) {
- /* print the winnner and the restart possibility */
+ /* here are all the end of the game conditions */
+ if (is_board_full(pawns)) {
+ print_board(board_center_y, board_center_x);
+ /* print the updated pawns array before exiting */
+ print_pawns(board_center_y, board_center_x, pawns);
+ unsigned int winner = eval_winner(nb_white, nb_black);
+ if (winner != 0) {
+ if (winner == player_one) {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir");
+ } else {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc");
+ }
+ } else {
+ mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
+ }
+ mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg);
exit_condition = true;
+ /* getch() is blocking */
+ int key_exit = getch();
+ if (key_exit == 'r') {
+ round = 0;
+ player = player_one;
+ nb_white = nb_black = 0;
+ /* FIXME: do not seem properly reset the pawns 2D array */
+ init_pawns(pawns);
+ exit_condition = false;
+ clear();
+ }
}
+ refresh();
+
} while (!exit_condition);
-
+
endwin();
exit(EXIT_SUCCESS);