build_playable_shots_list(player, &playable_shots, pawns);
print_shots_list(board_center_y, board_center_x, &playable_shots);
- free_shots_list(&playable_shots);
display_array(1, 1, pawns);
int y;
char x_char;
bool input_ok = false;
+ bool first_run = true;
unsigned int nb_pawns_reversed = 0;
do {
y = 0;
const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char);
int x = map_col_letter_to_index(x_char);
- nb_pawns_reversed = valid_shot(y, x, player, pawns);
- if (nb_pawns_reversed > 0 && prmt_rt == 1) {
+ /* TODO: a comparaison to the linked list of playable shots is better */
+ if (is_legal_shot(y, x, player, pawns) && prmt_rt == 1) {
+ nb_pawns_reversed = valid_shot(y, x, player, pawns);
input_ok = true;
clear();
} else {
}
} while (!input_ok);
+ free_shots_list(&playable_shots);
+
round++; /* increment the round count */
/* here are all the end of the game conditions */
if (is_board_full(pawns)) {
print_board(board_center_y, board_center_x);
- /* print the updated pawns before exiting */
+ /* print the updated pawns array before exiting */
print_pawns(board_center_y, board_center_x, pawns);
unsigned int winner = eval_winner(nb_white, nb_black);
if (winner != 0) {