bool exit_condition = false;
unsigned int nb_white = 0, nb_black = 0;
- char* title_msg = "Jeu Othello";
- char* score_msg = "Pions %s: %d";
- char* player_msg = "Joueur %d (%s) joue !";
- char* winner_msg = "Joueur %d (%s) gagne !";
- char* draw_msg = "Egalite !";
-
- unsigned int pawns[board_size][board_size] = {{}};
- pawns[board_size][board_size] = init_pawns(pawns);
+ const char* title_msg = "Jeu Othello";
+ const char* score_msg = "Pions %s: %d";
+ const char* invalid_move_msg = "Coup invalide";
+ const char* player_msg = "Joueur %d (%s) joue !";
+ const char* winner_msg = "Joueur %d (%s) gagne !";
+ const char* draw_msg = "Egalite !";
+ const char* exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer";
+
+ /* linked list of playable shots */
+ struct shots_list_s playable_shots;
+ INIT_LIST_HEAD(&playable_shots.list);
+
+ unsigned int pawns[board_size][board_size] = {
+ {0, 0},
+ {0, 0}
+ };
+ init_pawns(pawns);
initscr();
if (has_colors() == false) {
getmaxyx(stdscr, row, col);
if (row < min_y || col < min_x) {
endwin();
- printf("Votre terminal est trop petit pour afficher le jeu.\n");
+ printf("Votre terminal est trop petit pour afficher ce jeu.\n");
printf("Merci d'agrandir la fenetre de votre terminal.\n");
exit(EXIT_FAILURE);
}
- /* FIXME: fail if the screen size is too small */
echo();
curs_set(0);
mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "blanc")/2, player_msg, player, "blanc");
}
- nb_white = count_pawn_type(pawns, white);
- nb_black = count_pawn_type(pawns, black);
-
+ nb_white = count_pawns_type(pawns, white);
+ nb_black = count_pawns_type(pawns, black);
+
mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
+ build_playable_shots_list(player, &playable_shots, pawns);
+ print_shots_list(board_center_y, board_center_x, &playable_shots);
+ free_shots_list(&playable_shots);
+
+ display_array(1, 1, pawns);
+
int y;
- char x;
+ char x_char;
bool input_ok = false;
+ unsigned int nb_pawns_reversed = 0;
do {
y = 0;
- x = (char)"";
- char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
- int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
- if (is_valid_input(y, map_col_letter_to_index(x), pawns) && prmt_rt == 1) {
+ x_char = (char)"";
+ const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
+ int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char);
+ int x = map_col_letter_to_index(x_char);
+ nb_pawns_reversed = valid_shot(y, x, player, pawns);
+ if (nb_pawns_reversed > 0 && prmt_rt == 1) {
input_ok = true;
+ clear();
+ } else {
+ mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg);
}
} while (!input_ok);
- pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_index(x), player, pawns);
- struct shots_history_list_s shots_history;
- INIT_LIST_HEAD(&shots_history.list);
- struct shots_history_list_s shots_elmt;
- shots_elmt.pawn_array_member = &pawns[y-1][x-1];
- list_add(&shots_elmt.list, &shots_history.list);
round++; /* increment the round count */
- refresh();
-
/* here are all the end of the game conditions */
- //if (is_board_full(pawns) || (round == 60)) {
if (is_board_full(pawns)) {
- int winner = eval_winner(nb_white, nb_black);
+ print_board(board_center_y, board_center_x);
+ /* print the updated pawns before exiting */
+ print_pawns(board_center_y, board_center_x, pawns);
+ unsigned int winner = eval_winner(nb_white, nb_black);
if (winner != 0) {
if (winner == player_one) {
- mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir"), winner_msg, winner, "noir");
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir");
} else {
- mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc"), winner_msg, winner, "blanc");
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc");
}
} else {
mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
}
- /* print and implement restart possibility */
+ mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg);
exit_condition = true;
+ /* getch() is blocking */
+ int key_exit = getch();
+ if (key_exit == 'r') {
+ round = 0;
+ player = player_one;
+ nb_white = nb_black = 0;
+ /* FIXME: do not seem properly reset the pawns 2D array */
+ init_pawns(pawns);
+ exit_condition = false;
+ clear();
+ }
}
+ refresh();
+
} while (!exit_condition);
-
+
endwin();
exit(EXIT_SUCCESS);