new Psychedelia(glucose),
new CubeEQ(glucose),
new PianoKeyPattern(glucose),
- new WarmPlasma(glucose),
- // new FireTest(glucose),
- // new SineSphere(glucose),
+ new GlitchPlasma(glucose),
+ new FireEffect(glucose),
+ new StripBounce(glucose),
+ new SoundCubes(glucose),
- //new SineSphere(glucose),
// Basic test patterns for reference, not art
- // new TestCubePattern(glucose),
- // new TestHuePattern(glucose),
- // new TestXPattern(glucose),
- // new TestYPattern(glucose),
- // new TestZPattern(glucose),
- // new TestProjectionPattern(glucose),
+ new TestCubePattern(glucose),
+ new TestTowerPattern(glucose),
+ new TestProjectionPattern(glucose),
+ // new TestHuePattern(glucose),
+ // new TestXPattern(glucose),
+ // new TestYPattern(glucose),
+ // new TestZPattern(glucose),
};
}