+public class _P extends BasicParameter {
+ _P(String label, double value) { super(label,value); }
+ public void updateValue (double value) { super.updateValue(value); }
+ public float Val () { return getValuef(); }
+ public int Pick (int b) { return int(Val())==1 ? b-1 : int(b*Val()); }
+}
+
+float c1c (float a) { return 100*constrain(a,0,1); }
+float CalcCone (float x1, float y1, float z1, float x2, float y2, float z2) {
+ return degrees( acos ( ( x1*x2 + y1*y2 + z1*z2 ) / (sqrt(x1*x1+y1*y1+z1*z1) * sqrt(x2*x2+y2*y2+z2*z2)) ) );}
+float xMax,yMax,zMax;
+float zTime = random(10000);
+_P pChoose = new _P("ANIM", 0);
+//----------------------------------------------------------------------------------------------------------------------------------
+class Pong extends SCPattern {
+ SinLFO x,y,z,dx,dy,dz;
+ float cRad; _P size;
+
+ Pong(GLucose glucose) {
+ super(glucose);
+ xMax = model.xMax; yMax = model.yMax; zMax = model.zMax;
+ cRad = xMax/15;
+ addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();
+ addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();
+ addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();
+ addModulator(x = new SinLFO(cRad, xMax - cRad, 0)).trigger(); x.modulateDurationBy(dx);
+ addModulator(y = new SinLFO(cRad, yMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);
+ addModulator(z = new SinLFO(cRad, zMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);
+ addParameter(pChoose);
+ addParameter(size = new _P("SIZE", 0.4));
+ }
+
+ color Calc(float px, float py, float pz, float vx, float vy, float vz) {
+ switch(pChoose.Pick(3)) {
+ /*spot*/ case 0: return color(0,0,c1c(1 - CalcCone(vx-xMax/2, vy, vz-zMax/2, px-xMax/2, py, pz-zMax/2)*max(.02,.45-size.Val())));
+ /*ball*/ case 1: return color(0,0,c1c(1 - dist(vx,vy,vz,px,py,pz)*.5/cRad));
+ /*ballz*/ default:return color(0,0,c1c(1 - min( dist(vx,vy,vz,px,py,pz),
+ dist(vx,vy,vz,xMax-px,yMax-py,zMax-pz))*.5/cRad));
+ }
+ }
+
+ public void run(int deltaMs) {
+ cRad = xMax*size.Val()/6;
+ for (Point p : model.points) {
+ colors[p.index] = Calc(p.fx, p.fy, p.fz, x.getValuef(), y.getValuef(), z.getValuef());
+ }
+ }
+}
+//----------------------------------------------------------------------------------------------------------------------------------
+class NDat {
+ float xz, yz, zz, hue, sat, speed, dir, den, contrast;
+ float xoff,yoff,zoff;
+ NDat (float _hue, float _sat, float _xz, float _yz, float _zz, float _con, float _den, float _speed, float _dir) {
+ hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; contrast=_con; den=_den; speed=_speed; dir=_dir;
+ xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);
+ }
+}
+
+class Noise extends SCPattern
+{
+ int CurAnim = -1 ;
+ ArrayList noises = new ArrayList();
+ _P pSpeed, pMir, pBright, pContrast, pDensity, pDir;
+
+ Noise(GLucose glucose) {
+ super(glucose); addParameter(pChoose );
+ addParameter(pSpeed = new _P("MPH" , .55)); addParameter(pMir = new _P("MIR" , 0 ));
+ addParameter(pBright = new _P("BRTE" , 1 )); addParameter(pDir = new _P("DIR" , 0 ));
+ addParameter(pContrast = new _P("CNTR" , .5)); addParameter(pDensity = new _P("DENS" , .5));
+ }
+
+ public void run(int deltaMs) {
+ zTime += deltaMs*(pSpeed.Val()-.5)*.002;
+ int anim = pChoose.Pick(6);
+ if (anim != CurAnim) {
+ noises.clear(); CurAnim = anim; switch(anim) {
+ //_hue, _sat, _xz, _yz, _zz, _con, _den, _speed, _dir
+ case 0: noises.add(new NDat(0 ,0 ,100,100,200,0 ,40 ,3 ,2)); break; // clouds
+ case 1: noises.add(new NDat(0 ,0 ,75 ,75 ,150,1 ,45 ,3 ,0)); break; // drip
+ case 2: noises.add(new NDat(0 ,0 ,2 ,400,2 ,1 ,40 ,3 ,0)); break; // rain
+ case 3: noises.add(new NDat(40 ,100,100,100,200,0 ,20 ,1 ,2));
+ noises.add(new NDat(0 ,100,100,100,200,0 ,20 ,5 ,2)); break; // fire 1
+ case 4: noises.add(new NDat(0 ,100,40 ,40 ,40 ,.5 ,25 ,2.5 ,2));
+ noises.add(new NDat(20 ,100,40 ,40 ,40 ,.5 ,25 ,4 ,0));
+ noises.add(new NDat(40 ,100,40 ,40 ,40 ,.5 ,25 ,2 ,1));
+ noises.add(new NDat(60 ,100,40 ,40 ,40 ,.5 ,25 ,3 ,3)); break; // machine
+ case 5: noises.add(new NDat(0 ,100,400,100,2 ,1 ,20 ,3 ,2));
+ noises.add(new NDat(20 ,100,400,100,2 ,1 ,20 ,2.5 ,0));
+ noises.add(new NDat(40 ,400,100,100,2 ,1 ,20 ,2 ,1));
+ noises.add(new NDat(60 ,400,100,100,2 ,1 ,20 ,1.5 ,3)); break; // spark
+ default: break;
+ }
+ }
+
+ for (Point p : model.points) {
+ color c = color(0,0,0);
+ int mir = pMir.Pick(5);
+
+ for (int i=0;i<noises.size(); i++) { NDat n = (NDat) noises.get(i);
+ float vx=p.fx, vy=p.fy, vz=p.fz;
+// if (vx > xMax/2 && (mir == 1 || mir == 3 || mir == 4)) { vx = xMax-vx; }
+ if (vy > yMax/2 && (mir == 2 || mir == 3 || mir == 4)) { vy = yMax-vy; }
+// if (vz > zMax/2 && ( mir == 4)) { vz = zMax-vz; }
+ float deg = radians(90*(n.dir + pDir.Pick(4)));
+ float zx = zTime * n.speed * sin(deg);
+ float zy = zTime * n.speed * cos(deg);
+ float b = noise(vx/n.xz+zx+n.xoff,vy/n.yz+zy+n.yoff,vz/n.zz+n.zoff)*1.6-.3 + n.den/100 + pDensity.Val() -1;
+ float con = 1/constrain(2-n.contrast - 2*pContrast.Val(),0,1);
+ b = b < .5 ? pow(b,con) : 1-pow(1-b,con);
+ c = blendColor(c,color(n.hue,n.sat,c1c(b * pBright.Val())),ADD);
+ }
+ colors[p.index] = c;
+ }
+ }
+}
+//----------------------------------------------------------------------------------------------------------------------------------
*
* EXPERTS ONLY!! EXPERTS ONLY!!
*
- * This class implements the mapping functions needed to lay out the physical
+ * This file implements the mapping functions needed to lay out the physical
* cubes and the output ports on the panda board. It should only be modified
* when physical changes or tuning is being done to the structure.
*/
-class SCMapping implements GLucose.Mapping {
- public Cube[] buildCubeArray() {
- // TODO(mcslee): find a cleaner way of representing this data, probably
- // serialized in some more neutral form. also figure out what's going on
- // with the indexing starting at 1 and some indices missing.
- Cube[] cubes = new Cube[79];
-
- int cubeIndex = 1;
-
- cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0);
+
+class TowerMapping {
+ public final float x, y, z;
+ public final float[][] cubePositions;
+
+ TowerMapping(float x, float y, float z, float[][] cubePositions) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.cubePositions = cubePositions;
+ }
+}
+
+public Model buildModel() {
+ // The model is represented as an array of towers. The cubes in the tower
+ // are represenented relatively. Each tower has an x, y, z reference position,
+ // which is typically the base cube's bottom left corner.
+ //
+ // Following that is an array of floats. A 2-d array contains an x-offset
+ // and a z-offset from the reference position. Typically the first cube
+ // will just be {0, 0}.
+ //
+ // A 3-d array contains an x-offset, a z-offset, and a rotation about the
+ // y-axis.
+ //
+ // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
+ TowerMapping[] mapping = new TowerMapping[] {
- cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0);
- cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0);
+ new TowerMapping(0, 0, 0, new float[][] {
+ {0, 0},
+ {5, -10, 20},
+ {0, -6},
+ {-5, -2, -20},
+ }),
+
+ new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] {
+ {0, 0},
+ {0, 5, 10},
+ {0, 2, 20},
+ {0, 0, 30},
+ }),
- //Back Cubes behind DJ platform (in order of increasing x)
- cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
+ // Back Cubes behind DJ platform (in order of increasing x)
+ new TowerMapping(50, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {2, 0, 20},
+ {-2, 10},
+ {-5, 15, -20},
+ {-2, 13},
+ }),
- cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
+ new TowerMapping(79, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {2, 0, 20},
+ {4, 10},
+ {2, 15, -20},
+ {0, 13},
+ }),
- cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- //cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
+ new TowerMapping(107, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {4, 0, 20},
+ {6, 10},
+ {3, 15, -20},
+ // {8, 13},
+ }),
- cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- //cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
+ new TowerMapping(133, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {-2, 0, 20},
+ {0, 10},
+ {2, 15, -20},
+ // {4, 13}
+ }),
- cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0);
+ new TowerMapping(165, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {-1, 20},
+ {2, 10},
+ {-2, 15, -20},
+ {3, 13},
+ }),
- //front DJ cubes
- cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0);
+ // front DJ cubes
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {0, -10, 20},
+ }),
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT, BASS_HEIGHT, 10, new float[][] {
+ {3, 0},
+ {2, -10, 20},
+ }),
-
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0);
-
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {1, 0, 10},
+ }),
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {-1, 0},
+ }),
- // left dj cubes
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {-1, 0},
+ }),
- cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0);
+ // left dj cubes
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
- cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
- // right dj cubes
+ // right dj cubes
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
- cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0);
-
- cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0);
-
- //
- cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0);
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
- cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
-
- cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0);
- cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0);
+ new TowerMapping(200, 0, 0, new float[][] {
+ {0, 10},
+ {5, 0, 20},
+ {0, 4},
+ {-5, 8, -20},
+ {0, 3},
+ }),
- cubes[cubeIndex++] = new Cube(20, 0 , 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0);
- cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0);
+ new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] {
+ {10, 0, 40},
+ {3, -2, 20},
+ {0, 0, 40},
+ {0, 0, 60},
+ {0, 0, 40},
+ }),
- cubes[cubeIndex++] = new Cube(210, 0 , Cube.EDGE_HEIGHT + 15, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0);
- cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0);
+ new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] {
+ {0, 0, 40},
+ {10, 0, 20},
+ {5, 0, 40},
+ {10, 0, 60},
+ {12, 0, 40},
+ }),
- cubes[cubeIndex++] = new Cube(210, 0 , 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0);
- cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0);
- cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0);
-
- //bridge cubes
-
-
- if (true) {
- return cubes;
- }
+ new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] {
+ {0, 0, 40},
+ {5, 0, 20},
+ {8, 0, 40},
+ {3, 0, 60},
+ {0, 0, 40},
+ }),
- cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80);
- cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55);
- cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55);
- cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48);//dnw
- cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80);
- cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0);//dnw
- cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0);//dnw
- cubes[8] = new Cube(44, 136, 0, 0, 0, 0);
- cubes[9] = new Cube(39, 162, 0, 0, 0, 0);
- cubes[10] = new Cube(58, 182, -4, 12, 0, 0);
- cubes[11] = new Cube(28, 182, -4, 12, 0, 0);
- cubes[12] = new Cube(0, 182, -4, 12, 0, 0);
- cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0);
- cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0);
- cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25);
- cubes[16] = new Cube(42, 15, 20, 0, 0, 4);
- cubes[17] = new Cube(67, 24, 20, 0, 0, 25);
- cubes[18] = new Cube(56, 41, 20, 0, 0, 30);
- cubes[19] = new Cube(24, 2, 20, 0, 0, 25);
- cubes[20] = new Cube(26, 26, 20, 0, 0, 70);
- cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35);
- cubes[22] = new Cube(63, 133, 20, 0, 0, 80);
- cubes[23] = new Cube(56, 159, 20, 0, 0, 65);
- cubes[24] = new Cube(68, 194, 20, 0, -45, 0);
- cubes[25] = new Cube(34, 194, 20, 20, 0, 35);
- cubes[26] = new Cube(10, 194, 20, 0, -45, 0); // wired a bit funky
- cubes[27] = new Cube(28, 162, 20, 0, 0, 65);
- cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20);
- cubes[29] = new Cube(13, 29, 40, 0, 0, 0);
- cubes[30] = new Cube(55, 15, 40, 0, 0, 50);
- cubes[31] = new Cube(78, 9, 40, 0, 0, 60);
- cubes[32] = new Cube(80, 39, 40, 0, 0, 80);
- cubes[33] = new Cube(34, 134, 40, 0, 0, 50);
- cubes[34] = new Cube(42, 177, 40, 0, 0, 0);
- cubes[35] = new Cube(41, 202, 40, 20, 0, 80);
- cubes[36] = new Cube(21, 178, 40, 0, 0, 35);
- cubes[37] = new Cube(18, 32, 60, 0, 0, 65);
- cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube
- cubes[39] = new Cube(39, 149, 60, 0, 0, 15);
- cubes[40] = new Cube(60, 186, 60, 0, 0, 45);
- cubes[41] = new Cube(48, 213, 56, 20, 0, 25);
- cubes[42] = new Cube(22, 222, 60, 10, 10, 15);
- cubes[43] = new Cube(28, 198, 60, 20, 0, 20);
- cubes[44] = new Cube(12, 178, 60, 0, 0, 50);
- cubes[45] = new Cube(18, 156, 60, 0, 0, 40);
- cubes[46] = new Cube(30, 135, 60, 0, 0, 45);
- cubes[47] = new Cube(10, 42, 80, 0, 0, 17);
- cubes[48] = new Cube(34, 23, 80, 0, 0, 45);
- cubes[49] = new Cube(77, 28, 80, 0, 0, 45);
- cubes[50] = new Cube(53, 22, 80, 0, 0, 45);
- cubes[51] = new Cube(48, 175, 80, 0, 0, 45);
- cubes[52] = new Cube(66, 172, 80, 0, 0, 355);// _,195,_ originally
- cubes[53] = new Cube(33, 202, 80, 25, 0, 85);
- cubes[54] = new Cube(32, 176, 100, 0, 0, 20);
- cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80);
- cubes[56] = new Cube(1, 53, 0, 40, 70, 70);
- cubes[57] = new Cube(-15, 24, 0, 15, 0, 0);
- //cubes[58] what the heck happened here? never noticed before 4/8/2013
- cubes[59] = new Cube(40, 46, 100, 0, 0, 355); // copies from 75
- cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5);
- cubes[61] = new Cube(32, 148, 100, 0, 0, 3);
- cubes[62] = new Cube(30, 132, 90, 10, 350, 5);
- cubes[63] = new Cube(22, 112, 100, 0, 20, 0);
- cubes[64] = new Cube(35, 70, 95, 15, 345, 20);
- cubes[65] = new Cube(38, 112, 98, 25, 0, 0);
- cubes[66] = new Cube(70, 164, 100, 0, 0, 22);
- cubes[68] = new Cube(29, 94, 105, 15, 20, 10);
- cubes[69] = new Cube(30, 77, 100, 15, 345, 20);
- cubes[70] = new Cube(38, 96, 95, 30, 0, 355);
- //cubes[71] = new Cube(38,96,95,30,0,355); //old power cube
- cubes[72] = new Cube(44, 20, 100, 0, 0, 345);
- cubes[73] = new Cube(28, 24, 100, 0, 0, 13);
- cubes[74] = new Cube(8, 38, 100, 10, 0, 0);
- cubes[75] = new Cube(20, 58, 100, 0, 0, 355);
- cubes[76] = new Cube(22, 32, 120, 15, 327, 345);
- cubes[77] = new Cube(50, 132, 80, 0, 0, 0);
- cubes[78] = new Cube(20, 140, 80, 0, 0, 0);
- return cubes;
- }
+ new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] {
+ {0, 0, 40},
+ {5, 0, 20},
+ {2, 0, 40},
+ {5, 0, 60},
+ {0, 0, 40},
+ }),
+
+ };
- public int[][] buildFrontChannelList() {
- if (true) {
- return new int[][] {
- { 1, 0 },
- };
+ ArrayList<Tower> towerList = new ArrayList<Tower>();
+ ArrayList<Cube> tower;
+ Cube[] cubes = new Cube[79];
+ int cubeIndex = 1;
+ float x, y, z, ry;
+ for (TowerMapping tm : mapping) {
+ tower = new ArrayList<Cube>();
+ x = tm.x;
+ y = tm.y;
+ z = tm.z;
+ for (float[] cp : tm.cubePositions) {
+ ry = (cp.length >= 3) ? cp[2] : 0;
+ tower.add(cubes[cubeIndex++] = new Cube(x + cp[0], y, z + cp[1], 0, ry, 0));
+ y += Cube.EDGE_HEIGHT;
}
-
- return new int[][] {
- {
- 1, 57, 56, 55, 0 // Pandaboard A, structural channel 1
- }
- ,
- {
- 31, 32, 17, 3, 0 // Pandaboard B, structural channel 2, normally 30, 31, 32, 17, 3 (disconnected 30)
- }
- ,
- {
- 20, 21, 15, 19, 0 // Pandaboard C, structural channel 3
- }
- ,
- {
- 69, 75, 74, 76, 73 // Pandaboard D, structural channel 4, normally 64 first
- }
- ,
- {
- 16, 2, 5, 0, 0 // Pandaboard E, structural channel 5
- }
- ,
- {
- 48, 47, 37, 29, 0 // Pandaboard F, structural channel 6 (is there a 5th?)
- }
- ,
- {
- 68, 63, 62, 78, 45 // Pandaboard G, structural channel 7, left top front side
- }
- ,
- {
- 18, 6, 7, 0, 0 // Pandaboard H, structural channel 8
- }
- };
+ towerList.add(new Tower(tower));
}
+
+ return new Model(towerList, cubes);
+}
- public int[][] buildRearChannelList() {
- if (true) {
- return new int[][] {
- { 1, 0 },
- };
- }
+public PandaMapping[] buildPandaList() {
+ return new PandaMapping[] {
+ new PandaMapping(
+ "10.200.1.28", new int[][] {
+ { 1, 2, 3, 4 }, // ch1
+ { 5, 6, 7, 8 }, // ch2
+ { 9, 10, 11, 12 }, // ch3
+ { 13, 14, 15, 16 }, // ch4
+ { 17, 18, 19, 20 }, // ch5
+ { 21, 22, 23, 24 }, // ch6
+ { 25, 26, 27, 28 }, // ch7
+ { 29, 30, 31, 32 }, // ch8
+ }),
+
+ new PandaMapping(
+ "10.200.1.29", new int[][] {
+ { 33, 34, 35, 36 }, // ch9
+ { 37, 38, 39, 40 }, // ch10
+ { 41, 42, 43, 44 }, // ch11
+ { 45, 46, 47, 48 }, // ch12
+ { 49, 50, 51, 52 }, // ch13
+ { 53, 54, 55, 56 }, // ch14
+ { 57, 58, 59, 60 }, // ch15
+ { 61, 62, 63, 64 }, // ch16
+ }),
- return new int[][] {
- {
- 22, 8, 14, 28, 0 // Pandaboard A, structural channel 9
- }
- ,
- {
- 36, 34, 40, 52, 66 // Pandaboard B, structural channel 10
- }
- ,
- {
- 65, 61, 60, 54, 51 // Pandaboard C, structural channel 11
- }
- ,
- {
- 35, 25, 11, 10, 24 // Pandaboard D, structural channel 12
- }
- ,
- {
- 23, 9, 13, 27, 12 // Pandaboard E, structural channel 13, missing taillight?
- }
- ,
- {
- 64, 59, 72, 49, 50 // Pandaboard F, structural channel 14, right top backside (second cube is missing from sim)
- }
- ,
- {
- 77, 39, 46, 33, 26 // Pandaboard G, structural channel 15
- }
- ,
- {
- 44, 53, 42, 43, 41 // Pandaboard H, structural channel 16, last cube busted?
- }
- };
- }
+ };
+}
- public int[][] buildFlippedRGBList() {
- if (true) {
- return new int[][] {};
- }
-
- // syntax is {cube #, strip #, strip #, . . . }
- return new int[][] {
- {
- 22, 4, 7
- }
- ,
- {
- 50, 1, 3
- }
- ,
- {
- 7, 1, 2, 11
- }
- ,
- {
- 49, 1
- }
- ,
- {
- 39, 1
- }
- ,
- {
- 41, 1
- }
- ,
- {
- 26, 3, 5
- }
- ,
- {
- 64, 1
- }
- ,
- {
- 32, 2
- }
- ,
- {
- 20, 6, 7
- }
- ,
- {
- 19, 1, 2
+class PandaMapping {
+
+ // How many channels are on the panda board
+ public final static int CHANNELS_PER_BOARD = 8;
+
+ // How many cubes per channel xc_PB is configured for
+ public final static int CUBES_PER_CHANNEL = 4;
+
+ // How many total pixels on each channel
+ public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
+
+ // How many total pixels on the whole board
+ public final static int PIXELS_PER_BOARD = PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
+
+ final String ip;
+ final int[][] channelList = new int[CHANNELS_PER_BOARD][CUBES_PER_CHANNEL];
+
+ PandaMapping(String ip, int[][] rawChannelList) {
+ this.ip = ip;
+ for (int chi = 0; chi < CHANNELS_PER_BOARD; ++chi) {
+ int[] cubes = (chi < rawChannelList.length) ? rawChannelList[chi] : new int[]{};
+ for (int cui = 0; cui < CUBES_PER_CHANNEL; ++cui) {
+ channelList[chi][cui] = (cui < cubes.length) ? cubes[cui] : 0;
}
- ,
- {
- 15, 6, 8, 9
- }
- ,
- {
- 29, 3, 10
- }
- ,
- {
- 68, 4, 9
- }
- ,
- {
- 18, 12
- }
- ,
- {
- 6, 2, 4
- }
- ,
- {
- 78, 11
- }
- ,
- {
- 56, 2
- }
- ,
- {
- 57, 3
- }
- ,
- {
- 74, 6, 7
- }
- ,
- {
- 21, 10
- }
- ,
- {
- 37, 11
- }
- ,
- {
- 61, 5
- }
- ,
- {
- 33, 12
- }
- };
+ }
}
}
+
protected final float knobIndent = .4;
protected final int knobSpacing = 6;
protected final int knobLabelHeight = 14;
+ protected final int scrollWidth = 14;
protected final color lightBlue = #666699;
protected final color lightGreen = #669966;
protected final int STATE_ACTIVE = 1;
protected final int STATE_PENDING = 2;
+ protected int[] pandaLeft = new int[pandaBoards.length];
+ protected final int pandaWidth = 56;
+ protected final int pandaHeight = 13;
+ protected final int pandaTop = height-16;
+
protected OverlayUI() {
leftPos = width - w;
leftTextPos = leftPos + 4;
text("FPS: " + (((int)(frameRate * 10)) / 10.), 4, height-6);
text("Target (-/+):", 50, height-6);
fill(#000000);
- rect(104, height-16, 20, 12);
+ rect(104, height-16, 20, 13);
fill(#666666);
text("" + targetFramerate, 108, height-6);
+ text("PandaOutput (p):", 134, height-6);
+ int lPos = 214;
+ int pi = 0;
+ for (PandaDriver p : pandaBoards) {
+ pandaLeft[pi++] = lPos;
+ fill(p.enabled ? #666666 : #000000);
+ rect(lPos, pandaTop, pandaWidth, pandaHeight);
+ fill(p.enabled ? #000000 : #666666);
+ text(p.ip, lPos + 4, height-6);
+ lPos += 60;
+ }
+
}
protected int drawObjectList(int yPos, String title, Object[] items, Method stateMethod) {
- return drawObjectList(yPos, title, items, classNameArray(items, null), stateMethod);
+ int sz = (items != null) ? items.length : 0;
+ return drawObjectList(yPos, title, items, stateMethod, sz, 0);
}
-
+
+ protected int drawObjectList(int yPos, String title, Object[] items, Method stateMethod, int scrollLength, int scrollPos) {
+ return drawObjectList(yPos, title, items, classNameArray(items, null), stateMethod, scrollLength, scrollPos);
+ }
+
protected int drawObjectList(int yPos, String title, Object[] items, String[] names, Method stateMethod) {
+ int sz = (items != null) ? items.length : 0;
+ return drawObjectList(yPos, title, items, names, stateMethod, sz, 0);
+ }
+
+ protected int drawObjectList(int yPos, String title, Object[] items, String[] names, Method stateMethod, int scrollLength, int scrollPos) {
noStroke();
fill(titleColor);
textFont(titleFont);
textFont(itemFont);
color textColor;
boolean even = true;
- for (int i = 0; i < items.length; ++i) {
+ int yTop = yPos+6;
+ for (int i = scrollPos; i < items.length && i < (scrollPos + scrollLength); ++i) {
Object o = items[i];
int state = STATE_DEFAULT;
try {
fill(even ? #666666 : #777777);
break;
}
- rect(leftPos, yPos+6, width, lineHeight);
+ rect(leftPos, yPos+6, w, lineHeight);
fill(textColor);
text(names[i], leftTextPos, yPos += lineHeight);
even = !even;
}
+ if ((scrollPos > 0) || (scrollLength < items.length)) {
+ int yHere = yPos+6;
+ noStroke();
+ fill(color(0, 0, 0, 50));
+ rect(leftPos + w - scrollWidth, yTop, scrollWidth, yHere - yTop);
+ fill(#666666);
+ rect(leftPos + w - scrollWidth + 2, yTop + (yHere-yTop) * (scrollPos / (float)items.length), scrollWidth - 4, (yHere - yTop) * (scrollLength / (float)items.length));
+
+ }
+
}
return yPos;
}
abstract public void mousePressed();
abstract public void mouseDragged();
abstract public void mouseReleased();
+ abstract public void mouseWheel(int delta);
}
/**
private int firstTransitionKnobY;
private int firstEffectY;
private int firstEffectKnobY;
+
+ private final int PATTERN_LIST_LENGTH = 8;
+ private int patternScrollPos = 0;
private int tempoY;
drawLogoAndBackground();
int yPos = 0;
firstPatternY = yPos + lineHeight + 6;
- yPos = drawObjectList(yPos, "PATTERN", patterns, patternNames, patternStateMethod);
+ yPos = drawObjectList(yPos, "PATTERN", patterns, patternNames, patternStateMethod, PATTERN_LIST_LENGTH, patternScrollPos);
yPos += controlSpacing;
firstPatternKnobY = yPos;
int xPos = leftTextPos;
private int patternKnobIndex = -1;
private int transitionKnobIndex = -1;
private int effectKnobIndex = -1;
+ private boolean patternScrolling = false;
private int lastY;
private int releaseEffect = -1;
lastY = mouseY;
patternKnobIndex = transitionKnobIndex = effectKnobIndex = -1;
releaseEffect = -1;
+ patternScrolling = false;
+
+ for (int p = 0; p < pandaLeft.length; ++p) {
+ int xp = pandaLeft[p];
+ if ((mouseX >= xp) &&
+ (mouseX < xp + pandaWidth) &&
+ (mouseY >= pandaTop) &&
+ (mouseY < pandaTop + pandaHeight)) {
+ pandaBoards[p].toggle();
+ }
+ }
+
+ if (mouseX < leftPos) {
+ return;
+ }
+
if (mouseY > tempoY) {
if (mouseY - tempoY < tempoHeight) {
lx.tempo.tap();
patternKnobIndex += glucose.NUM_PATTERN_KNOBS / 2;
}
} else if (mouseY > firstPatternY) {
- int patternIndex = objectClickIndex(firstPatternY);
- if (patternIndex < patterns.length) {
- lx.goIndex(patternIndex);
+ if ((patterns.length > PATTERN_LIST_LENGTH) && (mouseX > width - scrollWidth)) {
+ patternScrolling = true;
+ } else {
+ int patternIndex = objectClickIndex(firstPatternY);
+ if (patternIndex < patterns.length) {
+ lx.goIndex(patternIndex + patternScrollPos);
+ }
}
}
}
+ int scrolldy = 0;
public void mouseDragged() {
int dy = lastY - mouseY;
+ scrolldy += dy;
lastY = mouseY;
if (patternKnobIndex >= 0 && patternKnobIndex < glucose.NUM_PATTERN_KNOBS) {
LXParameter p = glucose.patternKnobs.get(patternKnobIndex);
} else if (transitionKnobIndex >= 0 && transitionKnobIndex < glucose.NUM_TRANSITION_KNOBS) {
LXParameter p = glucose.transitionKnobs.get(transitionKnobIndex);
p.setValue(constrain(p.getValuef() + dy*.01, 0, 1));
+ } else if (patternScrolling) {
+ int scroll = scrolldy / lineHeight;
+ scrolldy = scrolldy % lineHeight;
+ patternScrollPos = constrain(patternScrollPos - scroll, 0, patterns.length - PATTERN_LIST_LENGTH);
}
}
public void mouseReleased() {
+ patternScrolling = false;
tempoDown = false;
if (releaseEffect >= 0) {
effects[releaseEffect].trigger();
}
}
+ public void mouseWheel(int delta) {
+ if (mouseY > firstPatternY) {
+ int patternIndex = objectClickIndex(firstPatternY);
+ if (patternIndex < PATTERN_LIST_LENGTH) {
+ patternScrollPos = constrain(patternScrollPos + delta, 0, patterns.length - PATTERN_LIST_LENGTH);
+ }
+ }
+ }
+
}
/**
public void mousePressed() {
dragCube = dragStrip = dragChannel = false;
lastY = mouseY;
+
+ if (mouseX < leftPos) {
+ return;
+ }
+
if (mouseY >= stripFieldY) {
if (mouseY < stripFieldY + lineHeight) {
dragStrip = true;
}
}
- public void mouseReleased() {
- }
+ public void mouseReleased() {}
+ public void mouseWheel(int delta) {}
public void mouseDragged() {
final int DRAG_THRESHOLD = 5;
final int DEBUG_STATE_WHITE = 1;
final int DEBUG_STATE_OFF = 2;
- DebugUI(int[][] frontChannels, int[][] rearChannels) {
- channelList = new int[frontChannels.length + rearChannels.length][];
+ DebugUI(PandaMapping[] pandaMappings) {
+ int totalChannels = pandaMappings.length * PandaMapping.CHANNELS_PER_BOARD;
+ channelList = new int[totalChannels][];
int channelIndex = 0;
- for (int[] channel : frontChannels) {
- channelList[channelIndex++] = channel;
- }
- for (int[] channel : rearChannels) {
- channelList[channelIndex++] = channel;
+ for (PandaMapping pm : pandaMappings) {
+ for (int[] channel : pm.channelList) {
+ channelList[channelIndex++] = channel;
+ }
}
for (int i = 0; i < debugState.length; ++i) {
for (int j = 0; j < debugState[i].length; ++j) {
}
}
- void draw() {
+ void draw() {
noStroke();
int xBase = debugX;
int yPos = debugY;
boolean first = true;
int cubeNum = 0;
for (int cube : channel) {
- if (cube == 0) {
+ if (cube <= 0) {
break;
}
xPos += debugXSpacing;