* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
-
+
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
};
}
+// Handles to globally triggerable effects
+BoomEffect boom;
+
LXEffect[] effects(GLucose glucose) {
return new LXEffect[] {
new FlashEffect(lx),
- new BoomEffect(glucose),
+ boom = new BoomEffect(glucose),
new BlurEffect(glucose),
new DesaturationEffect(lx),
new ColorFuckerEffect(glucose),