SineSphere(GLucose glucose)
{
super(glucose);
- //Sshape = addPick("Shape", 0, 1);
+ //Sshape = addPick("Shape", , 1);
spherys = new Sphery[] {
new Sphery(model.xMax/4, model.yMax/2, model.zMax/2, modelrad/16, modelrad/8, 3000),
new Sphery(.75*model.xMax, model.yMax/2, model.zMax/2, modelrad/20, modelrad/10, 2000),
}
class CubeCurl extends SCPattern{
-float CH, CW;
+float CH, CW, diag;
+ArrayList<PVector> cubeorigin = new ArrayList<PVector>();
+ArrayList<PVector> centerlist = new ArrayList<PVector>();
private SinLFO curl = new SinLFO(0, Cube.EDGE_HEIGHT, 5000 );
private SinLFO bg = new SinLFO(180, 220, 3000);
addModulator(bg).trigger();
this.CH = Cube.EDGE_HEIGHT;
this.CW = Cube.EDGE_WIDTH;
-final float diag = sqrt(CH*CH + CW*CW + CW*CW);
-ArrayList<PVector> centerlist = new ArrayList<PVector>();
+ this.diag = sqrt(CH*CH + CW*CW + CW*CW);
+
+ArrayList<PVector> centerlistrelative = new ArrayList<PVector>();
for (int i = 0; i < model.cubes.size(); i++){
+ Cube a = model.cubes.get(i);
+ cubeorigin.add(new PVector(a.x, a.y, a.z));
centerlist.add(centerofcube(i));
- }
+
+}
}
//there is definitely a better way of doing this!
PVector centerofcube(int i) {
Cube c = model.cubes.get(i);
-PVector cubeorigin = new PVector(c.x, c.y, c.z);
-PVector cubecenter = new PVector(c.x+ CW/2, c.y + CH/2, c.z + CW/2);
PVector cubeangle = new PVector(c.rx, c.ry, c.rz);
+println("raw x" + cubeangle.x + "raw y" + cubeangle.y + "raw z" + cubeangle.z);
cubeangle.normalize();
-println( cubeangle.x + cubeangle.y + cubeangle.z);
-PVector cubecenterf = new PVector(cubecenter.x + tan(c.rx)*CW/2, cubecenter.y + tan(c.ry)*CH/2, cubecenter.z + tan(c.rz)*CW/2);
-
-return cubecenterf;
+println( "norm"+ cubeangle.x + "norm" + cubeangle.y +"norm" + cubeangle.z);
+PVector cubecenter = PVector.add(cubeorigin.get(i), PVector.mult(cubeangle, diag));
+
+//PVector cubecenter = new PVector(c.x+ CW/2, c.y + CH/2, c.z + CW/2);
+//println("cubecenter raw" + " : " + cubecenter.x + " " + cubecenter.y + " " + cubecenter.z );
+//PVector cubecenterf = new PVector(cubecenter.x + cos(c.ry)*CW/2, cubecenter.y , cubecenter.z - tan(c.ry) * CW/2);
+//println("cubecenter angled" + " : " + cubecenterf.x + " " + cubecenterf.y + " " + cubecenterf.z );
+return cubecenter;
}
else if (i%3 == 1) {
for (Point p: c.points){
- colors[p.index]=color(0,0,0);
+ colors[p.index]=color(0,0,0);
float dif = (p.y - c.y);
// colors[p.index] =
// color(bg.getValuef(),
}
}
else if (i%3 == 2){
+ // centerlist[i].sub(cubeorigin(i);
for (Point p: c.points) {
-
+ PVector pv = new PVector(p.x, p.y, p.z);
+ colors[p.index] =color( constrain(5*pv.dist(centerlist.get(i)), 0, 360) , 50, 100 );
+ // colors[p.index] =color(constrain(centerlist[i].x, 0, 360), constrain(centerlist[i].y, 0, 100), );
- }
+ }
-}
+ }
}
}
// Single cubes can be constructed directly here if you need them
Cube[] singleCubes = new Cube[] {
// new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
- // new Cube(x, y, z, rx, ry, rz, wiring),
+ //new Cube(0, 0, 0, 0, 45, rz, wiring),
};
// The bass box!