new SoundRain(glucose).setEligible(false),
new SoundSpikes(glucose).setEligible(false),
new FaceSync(glucose),
+
+ // Jack
+ new Swim(glucose),
+ // new Breathe(glucose),
+
+ new TimPlanes(glucose),
+ new TimPinwheels(glucose),
+ new TimRaindrops(glucose),
+ new TimCubes(glucose),
+ // new TimTrace(glucose),
+ new TimSpheres(glucose),
+
+ // Ben
+ new DriveableCrossSections(glucose),
+ new GranimTestPattern2(glucose),
+
+ // Sam
+ new JazzRainbow(glucose),
// Basic test patterns for reference, not art
new TestCubePattern(glucose),