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1 | /** |
2 | * +-+-+-+-+-+ +-+-+-+-+-+ | |
3 | * / /| |\ \ | |
0e3c5542 | 4 | * / / + + \ \ |
49815cc0 MS |
5 | * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+ |
6 | * | | + / \ + | | | |
7 | * + THE + / / \ \ + CUBES + | |
8 | * | |/ +-+-+-+-+-+-+-+ \| | | |
9 | * +-+-+-+-+-+ | | +-+-+-+-+-+ | |
10 | * + + | |
11 | * | SUGAR | | |
12 | * + + | |
13 | * | | | |
14 | * +-+-+-+-+-+-+-+ | |
15 | * | |
16 | * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build | |
17 | * animations, effects, and interactions for the platform. Most of the icky | |
18 | * code guts are embedded in the GLucose library extension. If you're an | |
19 | * artist, you shouldn't need to worry about any of that. | |
20 | * | |
21 | * Below, you will find definitions of the Patterns, Effects, and Interactions. | |
22 | * If you're an artist, create a new tab in the Processing environment with | |
23 | * your name. Implement your classes there, and add them to the list below. | |
24 | */ | |
25 | ||
26 | LXPattern[] patterns(GLucose glucose) { | |
27 | return new LXPattern[] { | |
5129affb MS |
28 | new ShiftingPlane(glucose), |
29 | new AskewPlanes(glucose), | |
87f6fa39 MS |
30 | new Swarm(glucose), |
31 | new SpaceTime(glucose), | |
254fbb68 | 32 | new HelixPattern(glucose).setEligible(false), |
466150f6 AG |
33 | new Pong(glucose), |
34 | new Noise(glucose), | |
87f6fa39 MS |
35 | new Blinders(glucose), |
36 | new CrossSections(glucose), | |
37 | new Psychedelia(glucose), | |
254fbb68 MS |
38 | new CubeEQ(glucose).setEligible(false), |
39 | new PianoKeyPattern(glucose).setEligible(false), | |
a673599f | 40 | new GlitchPlasma(glucose), |
254fbb68 | 41 | new FireEffect(glucose).setEligible(false), |
b4aaf4e4 | 42 | new StripBounce(glucose), |
254fbb68 MS |
43 | new SoundRain(glucose).setEligible(false), |
44 | new SoundSpikes(glucose).setEligible(false), | |
821ceae9 | 45 | new FaceSync(glucose), |
b6641090 MS |
46 | |
47 | // Jack | |
48 | new Swim(glucose), | |
49 | // new Breathe(glucose), | |
50 | ||
51 | new TimPlanes(glucose), | |
52 | new TimPinwheels(glucose), | |
53 | new TimRaindrops(glucose), | |
54 | new TimCubes(glucose), | |
55 | // new TimTrace(glucose), | |
56 | new TimSpheres(glucose), | |
57 | ||
58 | // Ben | |
59 | new DriveableCrossSections(glucose), | |
60 | new GranimTestPattern2(glucose), | |
61 | ||
62 | // Sam | |
63 | new JazzRainbow(glucose), | |
80785186 | 64 | |
254d34c0 | 65 | // Basic test patterns for reference, not art |
bfff6bc2 | 66 | new TestCubePattern(glucose), |
186bc4d3 | 67 | new TestTowerPattern(glucose), |
0ba6ac44 | 68 | new TestProjectionPattern(glucose), |
254fbb68 | 69 | new TestStripPattern(glucose), |
186bc4d3 MS |
70 | // new TestHuePattern(glucose), |
71 | // new TestXPattern(glucose), | |
72 | // new TestYPattern(glucose), | |
73 | // new TestZPattern(glucose), | |
f3f5a876 | 74 | |
49815cc0 MS |
75 | }; |
76 | } | |
77 | ||
78 | LXTransition[] transitions(GLucose glucose) { | |
79 | return new LXTransition[] { | |
3f8be614 | 80 | new DissolveTransition(lx), |
49815cc0 | 81 | new SwipeTransition(glucose), |
3f8be614 | 82 | new FadeTransition(lx), |
49815cc0 MS |
83 | }; |
84 | } | |
85 | ||
86 | LXEffect[] effects(GLucose glucose) { | |
87 | return new LXEffect[] { | |
88 | new FlashEffect(lx), | |
3f8be614 | 89 | new BoomEffect(glucose), |
49815cc0 MS |
90 | new DesaturationEffect(lx), |
91 | }; | |
92 | } | |
93 |