Added bouncing cubes
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
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28 new ShiftingPlane(glucose),
29 new AskewPlanes(glucose),
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30 new Swarm(glucose),
31 new SpaceTime(glucose),
32 new Blinders(glucose),
33 new CrossSections(glucose),
34 new Psychedelia(glucose),
35 new CubeEQ(glucose),
36 new PianoKeyPattern(glucose),
99c99d34 37 new WarmPlasma(glucose),
64d16e07 38 new FireEffect(glucose),
b4aaf4e4 39 new StripBounce(glucose),
64d16e07 40 //new SineSphere(glucose),
49815cc0 41
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42 // Basic test patterns for reference, not art
43// new TestCubePattern(glucose),
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44// new TestHuePattern(glucose),
45// new TestXPattern(glucose),
46// new TestYPattern(glucose),
87f6fa39 47// new TestZPattern(glucose),
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48// new TestProjectionPattern(glucose),
49
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50 };
51}
52
53LXTransition[] transitions(GLucose glucose) {
54 return new LXTransition[] {
3f8be614 55 new DissolveTransition(lx),
49815cc0 56 new SwipeTransition(glucose),
3f8be614 57 new FadeTransition(lx),
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58 };
59}
60
61LXEffect[] effects(GLucose glucose) {
62 return new LXEffect[] {
63 new FlashEffect(lx),
3f8be614 64 new BoomEffect(glucose),
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65 new DesaturationEffect(lx),
66 };
67}
68