SoundCubes pattern kind of cool, maybe a bit epileptic
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
fd8a39b0 28 new HelixPattern(glucose),
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29 new ShiftingPlane(glucose),
30 new AskewPlanes(glucose),
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31 new Swarm(glucose),
32 new SpaceTime(glucose),
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33 new Pong(glucose),
34 new Noise(glucose),
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35 new Blinders(glucose),
36 new CrossSections(glucose),
37 new Psychedelia(glucose),
38 new CubeEQ(glucose),
39 new PianoKeyPattern(glucose),
a673599f 40 new GlitchPlasma(glucose),
64d16e07 41 new FireEffect(glucose),
b4aaf4e4 42 new StripBounce(glucose),
10692893 43 new SoundCubes(glucose),
49815cc0 44
254d34c0 45 // Basic test patterns for reference, not art
bfff6bc2 46 new TestCubePattern(glucose),
186bc4d3 47 new TestTowerPattern(glucose),
0ba6ac44 48 new TestProjectionPattern(glucose),
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49 // new TestHuePattern(glucose),
50 // new TestXPattern(glucose),
51 // new TestYPattern(glucose),
52 // new TestZPattern(glucose),
f3f5a876 53
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54 };
55}
56
57LXTransition[] transitions(GLucose glucose) {
58 return new LXTransition[] {
3f8be614 59 new DissolveTransition(lx),
49815cc0 60 new SwipeTransition(glucose),
3f8be614 61 new FadeTransition(lx),
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62 };
63}
64
65LXEffect[] effects(GLucose glucose) {
66 return new LXEffect[] {
67 new FlashEffect(lx),
3f8be614 68 new BoomEffect(glucose),
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69 new DesaturationEffect(lx),
70 };
71}
72