Code cleanup and fix the logic behind the player constants number
[Project_algorithmic_C.git] / lib / othello.h
... / ...
CommitLineData
1/*
2 * =====================================================================================
3 *
4 * Filename: othello.h
5 *
6 * Description: Header for othello board handling functions
7 *
8 * Version: 1.0
9 * Created: 25/04/2017 15:16:37
10 * Revision: none
11 * Compiler: gcc
12 *
13 * Author: Jerome Benoit (fraggle), jerome.benoit@piment-noir.org
14 * Organization: Piment Noir
15 *
16 * =====================================================================================
17 */
18
19#ifndef OTHELLO_H
20#define OTHELLO_H
21
22#include "constants.h"
23#include "list.h"
24
25struct shots_list {
26 struct list_head list;
27 unsigned int*** pawn_array_member;
28};
29
30unsigned int current_player(unsigned int round_count);
31unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black);
32
33int** init_pawns(unsigned int pawn_array[board_size][board_size]);
34unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]);
35int** set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]);
36
37bool is_valid_input(int y, int x, unsigned int pawn_array[board_size][board_size]);
38bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type);
39bool is_board_full(unsigned int pawn_array[board_size][board_size]);
40
41unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
42
43#endif /* OTHELLO_H */