* =====================================================================================
*/
+#include <stdlib.h>
+#include <stdbool.h>
+#include "othello.h"
+
+unsigned int current_player(unsigned int round_count) {
+
+ if (round_count % 2 != 0) {
+ return player_two;
+ } else {
+ return player_one;
+ }
+}
+
+/* for consitency with ncurses, the board coordinates are in the following order:
+ * --x-->
+ * |
+ * y
+ * |
+ * v */
+
+unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]) {
+
+ return pawn_array[y][x];
+}
+
+bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type) {
+
+ if (type > 2) {
+ return NULL;
+ }
+ if (get_box_value(y, x, pawn_array) == type) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+/* helper function to set a value != empty at the (y, x) in the pawns array */
+int** set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]) {
+
+ if (is_box_type(y, x, pawn_array, empty)) {
+ pawn_array[y][x] = type;
+ return pawn_array;
+ } else {
+ return NULL;
+ }
+}
+
+static int** zero_pawns(unsigned int pawn_array[board_size][board_size]) {
+ for (unsigned int i = 0; i < board_size; i++) {
+ for (unsigned int j = 0; j < board_size; j++) {
+ pawn_array = set_pawn(i, j, empty, pawn_array);
+ }
+ }
+ return pawn_array;
+}
+
+/* set the pawns in the start position */
+int** init_pawns(unsigned int pawn_array[board_size][board_size]) {
+
+ pawn_array = zero_pawns(pawn_array);
+ pawn_array = set_pawn(5, 4, black, pawn_array);
+ pawn_array = set_pawn(4, 5, black, pawn_array);
+ pawn_array = set_pawn(4, 4, white, pawn_array);
+ pawn_array = set_pawn(5, 5, white, pawn_array);
+ return pawn_array;
+}
+
+unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], unsigned int type) {
+ unsigned int count = 0;
+
+ if (type > 2) {
+ return -1;
+ }
+ for (unsigned int i = 0; i < board_size; i++) {
+ for (unsigned int j = 0; j < board_size; j++) {
+ if (pawn_array[i][j] == type) {
+ count++;
+ }
+ }
+ }
+ return count;
+}