#include "othello.h"
#include "debug.h"
+/**
+ * Get current round player integer
+ * @param round_count current round integer
+ * @return current round player
+ */
unsigned int current_player(unsigned int round_count) {
if (round_count % 2 != 0) {
}
}
+/**
+ * Get current round opponent integer
+ * @param current_player current round player
+ * @return current round opponent integer
+ */
unsigned int current_opponent(unsigned int current_player) {
if (current_player == player_one) {
* v
* The origin O has (1, 1) coordinates */
+/**
+ * Get pawn value at coordinates (x,y)
+ * @param y y coordinate
+ * @param x x coordinate
+ * @param pawn_array array of played pawns
+ * @return pawn integer type
+ */
unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]) {
return pawn_array[y-1][x-1];
return nb_pawns_reversed;
}
-/* loop optimized version of valid_shot changing nothing to the pawns 2D array */
-static bool is_legal_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) {
+/* loop optimized version of valid_shot function changing nothing to the pawns 2D array */
+bool is_legal_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) {
unsigned int nb_pawns_reversed = 0;
if (!is_valid_coordinates(y, x) || !is_box_type(y, x, pawn_array, empty)) {
}
static void add_shots_list_cell(int y, int x, unsigned int type, struct shots_list_s* shots_list) {
- struct shots_list_s* list_cell = malloc(sizeof(struct shots_list_s));
+ struct shots_list_s* list_cell = (struct shots_list_s*)malloc(sizeof(struct shots_list_s));
if (!list_cell) {
exit(EXIT_FAILURE);
}
while (!list_empty(&shots_list->list)) {
list_counter = list_entry(shots_list->list.next, struct shots_list_s, list);
- list_del(&list_counter->list);
+ list_del(&(list_counter->list));
free(list_counter);
}