direction_to_coordinates(direction, &moving_y, &moving_x);
while (true) {
if (!is_valid_coordinates(moving_y, moving_x) || is_box_type(moving_y, moving_x, pawn_array, empty)) {
- return 0;
+ return 0;
}
if (is_box_type(moving_y, moving_x, pawn_array, current_player)) {
break;