Code cleanup and fix the logic behind the player constants number
[Project_algorithmic_C.git] / lib / othello.h
index e590b02d9790aa014ee4e2e248069c60c0d8dc2b..24bf9fb30750f47dedb4b170ef58f5a2e7e57df4 100644 (file)
 #ifndef OTHELLO_H
 #define OTHELLO_H
 
+#include "constants.h"
+#include "list.h"
+
+struct shots_list {
+    struct list_head list;
+    unsigned int*** pawn_array_member;
+};
+
+unsigned int current_player(unsigned int round_count);
+unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black);
+
+int** init_pawns(unsigned int pawn_array[board_size][board_size]);
+unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]);
+int** set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]);
+
+bool is_valid_input(int y, int x, unsigned int pawn_array[board_size][board_size]);
+bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type);
+bool is_board_full(unsigned int pawn_array[board_size][board_size]);
+
+unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
+
 #endif /* OTHELLO_H */