+/* FIXME: declare and initialize the array here */
+//unsigned int pawns[board_size][board_size];
+
+unsigned int current_player(unsigned int round_count);
+
+int** init_pawns(unsigned int pawn_array[board_size][board_size]);
+
+bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type);
+unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]);
+int** set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]);
+
+unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], unsigned int type);